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Stanford's Introductory Robotics Lectures

 
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Quan Chi2
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PostPosted: Tue Jan 20, 2009 11:26 am   Post maybe stupid    Post subject: Stanford's Introductory Robotics Lectures Reply to topic Reply with quote

Introduction to Robotics (CS223A)

I thought that I'd point this out. There seems to be a lot of electrical engineers on here, and I imagine that some are into artificial intelligence. These lectures are very understandable and hold a lot of great information.

I just figure it's useful to point out in case none of you have stumbled upon it.
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Samapico
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PostPosted: Tue Jan 20, 2009 2:46 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Jacobians... I hate those
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Quan Chi2
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PostPosted: Sat Jan 24, 2009 2:23 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I have no personal experience with them at this point.
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Samapico
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PostPosted: Sat Jan 24, 2009 3:47 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

You don't want any experience with them. They're a pain in the butt.

Basically it's a matrix that can tell you the speed and angular speed of the tool at a particular position. It looks like 'if axis 1 is rotating at 1 rad/s, the tool will be going 3 m/s in X, 1 m/s in Y, and with an angular speed of...
Something like that.
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Quan Chi2
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PostPosted: Sat Jan 24, 2009 7:12 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Samapico wrote:
You don't want any experience with them. They're a pain in the butt.

Basically it's a matrix that can tell you the speed and angular speed of the tool at a particular position. It looks like 'if axis 1 is rotating at 1 rad/s, the tool will be going 3 m/s in X, 1 m/s in Y, and with an angular speed of...
Something like that.


lol I know what they are. It actually seems interesting. I haven't taken linear (matrix) algebra yet, but I look forward to it because of that aspect of robotics.
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Samapico
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PostPosted: Sat Jan 24, 2009 8:25 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

The interesting part is to make the robot move around and do stuff tongue.gif
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PostPosted: Sat Jan 24, 2009 11:37 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Pff. My kind of robots have axes and hammers.
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Samapico
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PostPosted: Sun Jan 25, 2009 3:47 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Pff. My kind of robots have missile launchers and pulse lasers
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PostPosted: Sun Jan 25, 2009 6:45 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Samapico wrote:
Pff. My kind of robots have missile launchers and pulse lasers
(image)
Lol
Did you make that image?
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PostPosted: Sun Jan 25, 2009 8:52 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Looks like something from MechWarrior.

Since you haven't learned linear algebra or its applications to kinematics, when you get to rotations, try learning quaternions!
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Samapico
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PostPosted: Sun Jan 25, 2009 9:58 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

We use ABB robots at university, they're new from last semester... And for some reason, they use quaternions to define positions. Even though a lot of controllers use those to calculate stuff, it's pretty weird (and useless, imo) to ask for quaternions to the user. Could be because it's an interpreted language, instead of compiled, so they did that to save some cpu time or something.
Of course there are functions to convert from euler angles to quaternions and back, but they're still annoying tongue.gif


And yes, that image is from mechwarrior, though I think it's a fan-made image, but yeah...
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Quan Chi2
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PostPosted: Tue Jan 27, 2009 5:00 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Samapico wrote:
We use ABB robots at university, they're new from last semester... And for some reason, they use quaternions to define positions. Even though a lot of controllers use those to calculate stuff, it's pretty weird (and useless, imo) to ask for quaternions to the user. Could be because it's an interpreted language, instead of compiled, so they did that to save some cpu time or something.
Of course there are functions to convert from euler angles to quaternions and back, but they're still annoying tongue.gif


And yes, that image is from mechwarrior, though I think it's a fan-made image, but yeah...


What is your major in school?
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Samapico
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PostPosted: Tue Jan 27, 2009 4:34 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Not sure if we can call this a major, cause our system is pretty different here in Qu?bec... But I'll have a bachelor's degree in automated production engineering. It's a program unique to my university, they developed it... It's a mix of electrical engineering with industrial engineering, with some mechanical and programming skills. Starting from the 3rd year or so, there are 4 branches we can choose classes from (we don't have to pick classes all in the same branch): Manufacturing systems, Industrial computer science, Aeronautic production, and Health technologies.

These are my own translations from french, but it's pretty much that.
I'll personally take maybe 50/50 of manufacturing and computer science classes
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