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Optimal settings for Lanservers (Subgame/SSBilling2)?

 
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L.C.
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PostPosted: Sun Sep 21, 2008 1:26 pm    Post subject: Optimal settings for Lanservers (Subgame/SSBilling2)? Reply to topic Reply with quote

What would be the most optimal settings for a lanserver running subgame and ssbilling2?

Running 3 aimervbot.exe's on 3 different computers and having them all connect to the same Subgame will give me a lot of packet flood errors and problems. :S
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blue monday
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PostPosted: Mon Sep 22, 2008 11:46 am    Post subject: Reply to topic Reply with quote

Because of the bots? I've ran a lanserver with 2 computers, I hosted subgame/biller/bots on the fastest once with 0 problems. It was running for four days straight too.
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Samapico
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PostPosted: Mon Sep 22, 2008 12:49 pm    Post subject: Reply to topic Reply with quote

AI bots =/= Mervbots
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Purge
Episode I > Eposide III
Jar-Jar is kool


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PostPosted: Mon Sep 22, 2008 2:35 pm    Post subject: Reply to topic Reply with quote

Samapico wrote:
AI bots =/= Mervbots


I think L.C. means Bjorn's AI bots, which run as separate MERV cores.
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L.C.
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PostPosted: Mon Sep 22, 2008 4:49 pm    Post subject: Reply to topic Reply with quote

Quote:
I think L.C. means Bjorn's AI bots, which run as separate MERV cores.
Correct.
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Samapico
No, these DO NOT look like penises, ok?


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PostPosted: Mon Sep 22, 2008 5:39 pm    Post subject: Reply to topic Reply with quote

Yeah I know that, but they suck much more CPU and use much more packets than a standard-duty merv; so running 3 mervbots =/= running 3 ai bots. That was what I meant
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L.C.
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PostPosted: Mon Sep 22, 2008 9:15 pm    Post subject: Reply to topic Reply with quote

Hah, with MERVBot it's actually quite easy to max out Subgame to 1024 idling MERVBot spawns. If anyone wants, I can give them my working experiment setup to try this out. tongue.gif

Unlike MERVBot, Bjorn's is ridiculously inefficient, being rather CPU and memory intensive (it's nasty).
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