| Author | Message | 
	
		| CypherJF I gargle nitroglycerin
 
  
 Gender:
  Joined: Aug 14 2003
 Posts: 2582
 Location: USA
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Jan 04, 2008 9:04 pm     Post subject: |  |   |  |  
				| 
 |  
				| BTW, I have no problem compiling the HS modules under Windows. _________________
 Performance is often the art of cheating carefully. - James Gosling
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| tcsoccerman Server Help Squatter
 
 
 Age:33
 Gender:
  Joined: Jan 15 2007
 Posts: 694
 Location: Atlantis
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Jan 04, 2008 10:55 pm     Post subject: |  |   |  |  
				| 
 |  
				| even I got it to work  ....With clear instructions how to from cypherjf |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Mon Mar 03, 2008 8:49 pm     Post subject: |  |   |  |  
				| 
 |  
				| Uploaded new version. 
 Lots of bug fixes. Ammo works. Probably some new properties.
 _________________
 Hyperspace Owner
 
 Smong> so long as 99% deaths feel lame it will always be hyperspace to me
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| tcsoccerman Server Help Squatter
 
 
 Age:33
 Gender:
  Joined: Jan 15 2007
 Posts: 694
 Location: Atlantis
 Offline
 
 | 
			
			  | 
				
					|  Posted: Mon Mar 03, 2008 9:34 pm     Post subject: |  |   |  |  
				| 
 |  
				| in the first post? |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Tue Mar 04, 2008 8:40 am     Post subject: |  |   |  |  
				| 
 |  
				| Yes. |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Acer1001 Newbie
 
 
 Joined: Jun 13 2008
 Posts: 20
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Jul 11, 2008 4:39 pm     Post subject: |  |   |  |  
				| 
 |  
				| I tried adding this in and when i tried to start asss it just opened and closed quickly. Any reason why it would be doing that? |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Jul 11, 2008 8:31 pm     Post subject: |  |   |  |  
				| 
 |  
				| Probably something isn't loading right. Open up a command window and start it in there. That should let you know what's going wrong. 
 The log file might also have useful information.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Acer1001 Newbie
 
 
 Joined: Jun 13 2008
 Posts: 20
 Offline
 
 | 
			
			  | 
				
					|  Posted: Sat Jul 12, 2008 11:19 pm     Post subject: |  |   |  |  
				| 
 |  
				| I get this when i open it from a command prompt: "Loading modules... Unrecoverable error (5): Error in modules.conf: Can't open file 'conf/modules.conf for reading"
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Sat Jul 12, 2008 11:37 pm     Post subject: |  |   |  |  
				| 
 |  
				| You were running asss from the wrong directory. 
 in game update: trying to use the linux binaries on windows.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Aquarius Newbie
 
 
 Age:37
 Gender:
  Joined: Oct 02 2007
 Posts: 12
 Location: Lehighton
 Offline
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Thu Dec 17, 2009 8:03 am     Post subject: |  |   |  |  
				| 
 |  
				| That version was built against an older version of the core. Grab a newer copy from here: http://bitbucket.org/drbrain/hscore/ 
 If you don't have mercurial, you can use the get source button in the upper right hand corner of the website to download a zip or tar file.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| KrynetiX Seasoned Helper
 
  
 Gender:
  Joined: Jan 06 2003
 Posts: 137
 Location: Poconos
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Dec 18, 2009 4:47 am     Post subject: |  |   |  |  
				| 
 |  
				| during make It was first missing selfpos.h which I couldn't find at http://bitbucket.org/drbrain/hscore/
 
 I found it here http://forums.minegoboom.com/viewtopic.php?t=8092&highlight=selfpos+h
 
 ran make again, now missing formula.h, but i don't really want to hunt these files down and mix up versions
 
 It seems like it might just be missing util package from the thread above
 
 So adding formula.h and selfpos.h and running make gave me a problem with rewards.c
 
 
 	| hscore/hscore_rewards.c:84: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?*? token
hscore/hscore_rewards.c:94: error: expected ?=?, ?,?, ?;?, ?asm? or ?__attribute__? before ?*? token
 hscore/hscore_rewards.c: In function ?update_flag_rewards?:
 hscore/hscore_rewards.c:221: error: ?FormulaVariable? undeclared (first use in this function)
 hscore/hscore_rewards.c:221: error: (Each undeclared identifier is reported only once
 hscore/hscore_rewards.c:221: error: for each function it appears in.)
 hscore/hscore_rewards.c:221: error: expected ?;? before ?arena_var?
 hscore/hscore_rewards.c:222: error: ?arena_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:223: error: ?VAR_TYPE_ARENA? undeclared (first use in this function)
 hscore/hscore_rewards.c:225: error: ?freq_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:226: error: ?VAR_TYPE_FREQ? undeclared (first use in this function)
 hscore/hscore_rewards.c:235: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:235: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:235: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c:245: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:245: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:245: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c:255: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:255: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:255: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c:265: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:265: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:265: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c: In function ?calculateKillExpReward?:
 hscore/hscore_rewards.c:405: error: ?FormulaVariable? undeclared (first use in this function)
 hscore/hscore_rewards.c:405: error: expected ?;? before ?killer_var?
 hscore/hscore_rewards.c:406: error: ?killer_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:407: error: ?VAR_TYPE_PLAYER? undeclared (first use in this function)
 hscore/hscore_rewards.c:409: error: ?killed_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:412: error: ?bounty_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:413: error: ?VAR_TYPE_DOUBLE? undeclared (first use in this function)
 hscore/hscore_rewards.c:415: error: ?arena_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:416: error: ?VAR_TYPE_ARENA? undeclared (first use in this function)
 hscore/hscore_rewards.c:428: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:428: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:428: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c:440: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:440: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:440: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c: In function ?calculateKillMoneyReward?:
 hscore/hscore_rewards.c:462: error: ?FormulaVariable? undeclared (first use in this function)
 hscore/hscore_rewards.c:462: error: expected ?;? before ?killer_var?
 hscore/hscore_rewards.c:463: error: ?killer_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:464: error: ?VAR_TYPE_PLAYER? undeclared (first use in this function)
 hscore/hscore_rewards.c:466: error: ?killed_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:469: error: ?bounty_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:470: error: ?VAR_TYPE_DOUBLE? undeclared (first use in this function)
 hscore/hscore_rewards.c:472: error: ?arena_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:473: error: ?VAR_TYPE_ARENA? undeclared (first use in this function)
 hscore/hscore_rewards.c:485: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:485: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:485: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c:497: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:497: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:497: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c: In function ?getPeriodicPoints?:
 hscore/hscore_rewards.c:711: error: ?FormulaVariable? undeclared (first use in this function)
 hscore/hscore_rewards.c:711: error: expected ?;? before ?arena_var?
 hscore/hscore_rewards.c:712: error: ?arena_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:713: error: ?VAR_TYPE_ARENA? undeclared (first use in this function)
 hscore/hscore_rewards.c:715: error: ?freq_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:716: error: ?VAR_TYPE_FREQ? undeclared (first use in this function)
 hscore/hscore_rewards.c:719: error: ?flags_var? undeclared (first use in this function)
 hscore/hscore_rewards.c:720: error: ?VAR_TYPE_DOUBLE? undeclared (first use in this function)
 hscore/hscore_rewards.c:732: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:732: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:732: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c:742: warning: passing argument 3 of ?formula->EvaluateFormulaInt? makes integer from pointer without a cast
 hscore/hscore_rewards.c:742: note: expected ?int? but argument is of type ?void *?
 hscore/hscore_rewards.c:742: error: too many arguments to function ?formula->EvaluateFormulaInt?
 hscore/hscore_rewards.c: In function ?MM_hscore_rewards?:
 hscore/hscore_rewards.c:1134: error: ?Iformula? has no member named ?RegPlayerProperty?
 hscore/hscore_rewards.c:1134: error: ?player_exp_callback? undeclared (first use in this function)
 hscore/hscore_rewards.c:1135: error: ?Iformula? has no member named ?RegPlayerProperty?
 hscore/hscore_rewards.c:1135: error: ?player_money_callback? undeclared (first use in this function)
 hscore/hscore_rewards.c:1141: error: ?Iformula? has no member named ?UnregPlayerProperty?
 hscore/hscore_rewards.c:1142: error: ?Iformula? has no member named ?UnregPlayerProperty?
 make: *** [../build/hscore_rewards.o] Error 1
 
 | 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Dec 18, 2009 8:05 am     Post subject: |  |   |  |  
				| 
 |  
				| Sorry, I completely forgot about hs_util. Grab the latest copy from http://bitbucket.org/drbrain/hs_util/ and put it into hs_util in src/ 
 "make clean", and "make" should do the trick after that.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| KrynetiX Seasoned Helper
 
  
 Gender:
  Joined: Jan 06 2003
 Posts: 137
 Location: Poconos
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Dec 18, 2009 4:09 pm     Post subject: |  |   |  |  
				| 
 |  
				| edit: solved 
 
 Edit: it all compiled fine (except for these strange lines of make output)
 at the very beginning:
 
 	| jess@jess-desktop:~/Desktop/as3/src$ make
Makefile:114: ../build/deps.mk: No such file or directory
 
 | 
 
 and towards the end:
 
 	| warning: I_ARENAPLACE::Place: guessing arena from player argument
warning: CB_SET_BANNER: guessing arena from player argument
 warning: I_CAPMAN::HasCapability: guessing arena from player argument
 warning: I_CAPMAN::HigherThan: guessing arena from player argument
 warning: CB_CHATMSG: guessing arena from player argument
 warning: CB_SHIPFREQCHANGE: guessing arena from player argument
 warning: CB_SPAWN: guessing arena from player argument
 warning: CB_SAFEZONE: guessing arena from player argument
 warning: CB_GREEN: guessing arena from player argument
 warning: CB_ATTACH: guessing arena from player argument
 warning: CB_CROWNCHANGE: guessing arena from player argument
 | 
 
 giving run/asss a go loads all core modules, proceeds to load hscore_myql,database,money, and fails at items:
 
 	| I <cmod> loading C module 'hscore_items' from 'hscore'
E <cmod> error loading module 'hscore_items'
 Unrecoverable error (5): Error in loading module 'hscore:hscore_items'
 
 | 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Dec 18, 2009 5:59 pm     Post subject: |  |   |  |  
				| 
 |  
				| Player capabilities: 
 	| cmd_buy
cmd_sell
 cmd_ships
 cmd_shipstatus
 cmd_shipitems
 cmd_shipinfo
 cmd_resetyesiknowwhatimdoing
 cmd_iteminfo
 cmd_money
 privcmd_give
 privcmd_showmoney
 privcmd_showexp
 cmd_killmessages
 cmd_bountytype
 cmd_storeinfo
 
 | 
 Sysop:
 
 	| cmd_reloaditems
cmd_storeall
 cmd_grantitem
 privcmd_grantitem
 
 | 
 Mod:
 
 	| privcmd_ships
privcmd_shipstatus
 privcmd_shipitems
 cmd_grant
 privcmd_grant
 cmd_grantexp
 privcmd_grantexp
 cmd_setmoney
 privcmd_setmoney
 cmd_setexp
 privcmd_setexp
 
 | 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Aquarius Newbie
 
 
 Age:37
 Gender:
  Joined: Oct 02 2007
 Posts: 12
 Location: Lehighton
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Dec 18, 2009 9:30 pm     Post subject: |  |   |  |  
				| 
 |  
				| I understand most of the data base except item_events and item_properties. 
 Can you explain these rows?
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Dec 18, 2009 10:39 pm     Post subject: |  |   |  |  
				| 
 |  
				| Item properties is the easy one: item_id corresponds to the id in the item table
 name corresponds to the name of the property (e.g. thrust)
 value is the +1 or -5 or whatever
 absolute is if the value should override the ship default (absolute properties are displayed as an = in ?iteminfo)
 ignore_count means that the value is unaffected by how many copies of the item you have.
 id is just a unique way to address that row, and can be left NULL during creation.
 
 Item events:
 event is the name of the event (e.g. bullet)
 action is an integer corresponding to the action (see later)
 data depends on the action
 message is a message sent to the player during the action
 
 The action #s can be found in hscore_types.h near the top. They start from zero and count up. So ACTION_PRIZE is 3, and uses the data field as the prize #.
 
 You don't need events to create most items, thankfully.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| KrynetiX Seasoned Helper
 
  
 Gender:
  Joined: Jan 06 2003
 Posts: 137
 Location: Poconos
 Offline
 
 | 
			
			  | 
				
					|  Posted: Fri Dec 18, 2009 11:06 pm     Post subject: |  |   |  |  
				| 
 |  
				| I'm a bit confused. How would I for example make an item that prizes 500 bounty. 
 Edit: Also,
 how would I make a simple +1 bomb level item?
 Does absolute mean that warbird:initial/maxbombs can =1 in arena.conf but the warbird who bought it will still go up to lvl2?
 As for ships_allowed, do i take 1,2, 4, 8, 16, 32, 64, 128 and add them all together making the value 255 if i want all ships to have access to the item? (255 seems to only allow warbird)
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| KrynetiX Seasoned Helper
 
  
 Gender:
  Joined: Jan 06 2003
 Posts: 137
 Location: Poconos
 Offline
 
 | 
			
			  | 
				
					|  Posted: Sat Dec 19, 2009 3:25 pm     Post subject: |  |   |  |  
				| 
 |  
				| I'd like to see the database settings for an item that prizes the player +1 gun level (override arena settings) and saves it to his ship. And database settings for an item that prizes the player 50 greens just one time. |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Sun Dec 20, 2009 11:04 am     Post subject: |  |   |  |  
				| 
 |  
				| I haven't tested these, but they should do what you want: 
 
 	| 
+----+-------------+-------------------+------------------+-----------+------------+--------------+---------------+-----+-------------+------+------------+----------+--------------+-------------+
 | id | name        | short_description | long_description | buy_price | sell_price | exp_required | ships_allowed | max | delay_write | ammo | needs_ammo | min_ammo | affects_sets | resend_sets |
 +----+-------------+-------------------+------------------+-----------+------------+--------------+---------------+-----+-------------+------+------------+----------+--------------+-------------+
 |  1 | Pulse Laser | Basic armament    |                  |       500 |        250 |            0 |           255 |   1 |           0 |    0 |          0 |        0 |            1 |           1 |
 |  2 | Prizer      | Prizes 500        |                  |       500 |        250 |            0 |           255 |   1 |           0 |    0 |          0 |        0 |            0 |           0 |
 +----+-------------+-------------------+------------------+-----------+------------+--------------+---------------+-----+-------------+------+------------+----------+--------------+-------------+
 
 | 
 
 
 	| 
+---------+---------------+-------+----------+--------------+----+
 | item_id | name          | value | absolute | ignore_count | id |
 +---------+---------------+-------+----------+--------------+----+
 |       1 | gunlevel      |     1 |        0 |            0 |  1 |
 +---------+---------------+-------+----------+--------------+----+
 
 | 
 
 
 	| 
+---------+-------------+--------+------+-------------------------------------------------------------------------------------------+-----+
 | item_id | event       | action | data | message                                                                                   | id  |
 +---------+-------------+--------+------+-------------------------------------------------------------------------------------------+-----+
 |       2 | add         |      1 |    1 |                                                                                           |   1 |
 |       2 | add         |     13 |  500 |                                                                                           |   2 |
 +---------+-------------+--------+------+-------------------------------------------------------------------------------------------+-----+
 
 | 
 
 The 1,1 removes the item when it's added, and the 13,500 adds 500 bounty to the player.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| KrynetiX Seasoned Helper
 
  
 Gender:
  Joined: Jan 06 2003
 Posts: 137
 Location: Poconos
 Offline
 
 | 
			
			  | 
				
					|  Posted: Sun Dec 20, 2009 2:16 pm     Post subject: |  |   |  |  
				| 
 |  
				| The gun doesn't upgrade until a shipreset occurs. 
 And the bounty only prizes bounty, and none of the prizes that come with the bounty. I find that kind of strange.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Dr Brain Flip-flopping like a wind surfer
 
  
 Age:39
 Gender:
  Joined: Dec 01 2002
 Posts: 3502
 Location: Hyperspace
 Offline
 
 | 
			
			  | 
				
					|  Posted: Sun Dec 20, 2009 4:04 pm     Post subject: |  |   |  |  
				| 
 |  
				| Did you enter the affects_sets and resend_sets on the gun item? Having those as 0 would prevent it from setting them immediately. 
 As for the prize, I'm not sure I ever added a random prize action (I never had a need for it). It's easy to tell it to give the person a specific prize. You could easily tell it to give someone 50 multiprizes, for example. If you've got your heart set on 500 random prizes, though, it could be added with a small amount of programming.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Hakaku Server Help Squatter
 
  
 Joined: Apr 07 2006
 Posts: 299
 Location: Canada
 Offline
 
 | 
			
			  | 
				
					|  Posted: Sun Dec 20, 2009 4:05 pm     Post subject: |  |   |  |  
				| 
 |  
				| Could it be that your settings are configured so that you can't prize anything when picking up bounty? If so, then it would also affect regular prizing. 
 edit: ignore me, Dr Brain answered
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |