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Bomb Damage

 
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PostPosted: Thu Aug 23, 2007 1:30 am    Post subject: Bomb Damage Reply to topic Reply with quote

Well Whenever I shoot a bomb at another ship it doesn't take any damage away...Here are my bomb values....

[Bomb]
BombDamageLevel=25
BombAliveTime=450
BombExplodeDelay=1
BombExplodePixels=3
ProximityDistance=1
JitterTime=175
BombSafety=1
EBombShutDownTime=1
EBombDamagePercent=1000
BBombDamagePercent=1000
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Cheese
Wow Cheese is so helpful!


Joined: Mar 18 2007
Posts: 1017
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PostPosted: Thu Aug 23, 2007 2:07 am    Post subject: Reply to topic Reply with quote

BombDamageLevel=25000
BombExplodePixels=30000

then your bomb will go boom :)
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PostPosted: Thu Aug 23, 2007 2:20 am    Post subject: Reply to topic Reply with quote

ahaha ya ok i can't even get the bombs to do any damage....
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Cheese
Wow Cheese is so helpful!


Joined: Mar 18 2007
Posts: 1017
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PostPosted: Thu Aug 23, 2007 4:45 am    Post subject: Reply to topic Reply with quote

are you shooting at a bot?
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Samapico
No, these DO NOT look like penises, ok?


Joined: May 08 2003
Posts: 1252
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PostPosted: Fri Aug 24, 2007 2:38 pm    Post subject: Reply to topic Reply with quote

BombExplodePixels=3

It MUST be much larger than this... try ATLEAST 15. And with a low damage value like 25, I'd set it at 50 or so, else most damage will not even be noticeable.

Even on a direct hit, if you hit the side of a ship, the distance from the ship to the bomb will be about 14 pixels (which is the radius of the ship). So the player will receive NO damage.

As Cheese said, shooting at a bot won't do anything either...

Use /*watchdamage on who you are shooting to see if you really do any damage at all.
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