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Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Wed Aug 01, 2007 6:58 pm Post subject: Map crashes server |
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I am hosting a zone called SSM Rapid Fire. The owner is a newb but I am also having trouble with this one.
If he uploads the map, it crashes the zone and it won't come back up. If I try to restart it, it gives me the Illegal Error thing. The one with Send : Don't Send crap. He uses DCME but he has the latest version, I have the latest version and we have also used "Saved as SSME Compatible"
I dont know if the map is too large or if there is just something wrong. Im not sure.
The map name is actually called rapid.lvl not Public_03.lvl and its actually called server.ini, not server1.ini
I just have a temp map up for it called rapid.lvl so I can't use that name.
And I was too lazy to write down all the passwords so I just saved it as server1.ini
Thanks for any kind of help.
Here is the map and the server.ini...
server1.ini - 4.32 KB
File downloaded or viewed 7 time(s)
Public_03.lvl - 619.52 KB
LVL Preview: Full Size - Half Size
File downloaded or viewed 15 time(s)
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Jonus Novice
Age:53 Gender: Joined: May 23 2006 Posts: 35 Location: Illinois Offline
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Posted: Wed Aug 01, 2007 7:37 pm Post subject: |
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Try this version
Seems your tileset may have been 24bit?
Ive read that the public version of asss doesn't support that yet. So I converted it to 8bit, 256 colors and seems to run fine.
rf.lvl - 525.45 KB
LVL Preview: Full Size - Half Size
File downloaded or viewed 7 time(s)
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Samapico No, these DO NOT look like penises, ok?

Joined: May 08 2003 Posts: 1252 Offline
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Posted: Wed Aug 01, 2007 10:08 pm Post subject: |
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yeah, DCME makes 24bit tilesets by default... We'll need to make it save the tileset as 8bit when saving as ssme compatible... hm
And fix the 24bit thing for ASSS already lazy bums  _________________ (Insert a bunch of dead links here)
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Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Thu Aug 02, 2007 7:56 am Post subject: |
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Well he somehow found it out. Seemed like putting tiles around the whole map so flags stay in wasn't a good idea....
Anyways, thanks.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Aug 03, 2007 8:18 pm Post subject: |
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Samapico wrote: | And fix the 24bit thing for ASSS already lazy bums  | a) it is fixed (just not in the public version, but I think I released a patched dll inside my regiontriggers module).
b) this guy is using subgame since he posted server.ini. _________________ ss news
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Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Sat Aug 04, 2007 8:35 pm Post subject: |
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"this guy"
Thanks Smong.
Anyways, it is fixed. You may close this now.
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