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More "Secret," "Mysterious," Continuum F

 
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L.C.
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PostPosted: Mon Feb 05, 2007 5:46 pm   Post maybe stupid    Post subject: More "Secret," "Mysterious," Continuum F Reply to topic Reply with quote

EDIT :: Download XN Resource Editor (better than the below software) at http://www.wilsonc.demon.co.uk/d10resourceeditor.htm.
Download Resource Hacker at http://www.angusj.com/resourcehacker/.
Open some of the Continuum/Server files with this. You might find some stuff you've never seen before. icon_surprised.gif Atleast I have.

Was PriitK planning on implementing a Log Reader into Continuum?

menu038.dll --> Dialog --> 175 --> 1033
Quote:
175 DIALOG 0, 0, 211, 103
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Find Text"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Sans Serif"
{
CONTROL "OK", 1, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 158, 3, 50, 14
CONTROL "Cancel", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 158, 20, 50, 14
CONTROL "", 1241, EDIT, ES_LEFT | ES_AUTOHSCROLL | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 42, 3, 111, 14
CONTROL "Match Cas&e", 1242, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 3, 22, 52, 10
CONTROL "&Up", 1256, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 64, 22, 25, 10
CONTROL "&Adv >>", 1243, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 105, 20, 35, 14
CONTROL "&Public", 1244, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 9, 54, 35, 10
CONTROL "Pri&vate", 1246, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 48, 54, 37, 10
CONTROL "&Team", 1248, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 89, 54, 34, 10
CONTROL "&Remote", 1253, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 127, 54, 40, 10
CONTROL "&Chat", 1247, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 170, 54, 30, 10
CONTROL "Sys&op", 1250, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 9, 66, 36, 10
CONTROL "&System", 1249, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 48, 66, 39, 10
CONTROL "&Macro", 1251, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 89, 66, 35, 10
CONTROL "T&icked Team", 1252, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 127, 66, 57, 10
CONTROL "Select All", 1254, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 51, 81, 50, 14
CONTROL "Clear All", 1255, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 111, 81, 50, 14
CONTROL "Search For:", -1, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 3, 5, 37, 8
CONTROL "Restrict Search", 1257, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 3, 42, 205, 58
}


I'm quite sure there must be a way to trigger Continuum to bring this popup up and allow its entered information to be sent back to the biller somehow.

menu038.dll --> Dialog --> 182 --> 1033
Quote:
183 DIALOG 0, 0, 246, 198
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Player Information"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Sans Serif"
{
CONTROL "", 1039, EDIT, ES_LEFT | ES_AUTOHSCROLL | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 60, 42, 102, 15
CONTROL "", 1022, EDIT, ES_LEFT | ES_AUTOHSCROLL | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 60, 92, 102, 15
CONTROL "", 1044, EDIT, ES_LEFT | ES_AUTOHSCROLL | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 60, 112, 80, 15
CONTROL "", 1045, EDIT, ES_LEFT | ES_AUTOHSCROLL | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 60, 132, 80, 15
CONTROL "", 1040, EDIT, ES_LEFT | ES_AUTOHSCROLL | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 60, 152, 45, 15
CONTROL "Home", 1046, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 176, 99, 50, 10
CONTROL "Work", 1047, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 176, 109, 50, 10
CONTROL "School", 1048, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 176, 119, 50, 10
CONTROL "Male", 1042, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE | WS_GROUP | WS_TABSTOP, 176, 146, 45, 10
CONTROL "Female", 1043, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 176, 156, 45, 10
CONTROL "Submit Information", 1, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 31, 177, 85, 14
CONTROL "Disconnect from server", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 131, 177, 85, 14
CONTROL "Real Name:", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 10, 93, 45, 10
CONTROL "Age:", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 20, 153, 35, 10
CONTROL "City:", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 20, 113, 35, 10
CONTROL "State/Country:", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 0, 133, 55, 10
CONTROL "Connect From:", -1, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 171, 89, 70, 43
CONTROL "Sex:", -1, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 171, 136, 70, 32
CONTROL "E-Mail:", -1, STATIC, SS_RIGHT | WS_CHILD | WS_VISIBLE | WS_GROUP, 25, 44, 30, 8
CONTROL "(required)", -1, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 171, 44, 47, 8
CONTROL "E-Mail address is required in case you lose your password or there are any disputes about the ownership of the account.", -1, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 6, 63, 234, 21
CONTROL "Please fill out the following information. This information and a hardware profile will be used only by player database administrators and is kept private.", -1, STATIC, SS_LEFT | SS_SUNKEN | WS_CHILD | WS_VISIBLE | WS_GROUP, 6, 6, 234, 30
}



Hmm. With this in mind, we should even be able to change the default skin that Continuum uses!


Whoa. Go download Subspace v1.34 and check out the stuff in the DLLs. I found the skin files for it in SUBUI.DLL. biggrin.gif


Last edited by L.C. on Mon Feb 05, 2007 6:07 pm, edited 2 times in total
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BDwinsAlt
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PostPosted: Mon Feb 05, 2007 5:52 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

For the first part, it was probably gonna be used to search for text in alt-tab.
Edit> Find, like a more advanced way of finding text. As for the second thing, that is used to store emails so people can reset their passwords. icon_eek.gif
I bet there is a way to trigger it. Keep digging around. Also try to figure out how to get rid of that stupid unsecured password thing for non-ssc zones.
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PostPosted: Mon Feb 05, 2007 5:58 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Their passwords aren't the only thing that's stored I bet. Although I might be wrong, Catid's biller has some neat features that the SSC Biller might have. You can "register" your playername (shareware or whatever); by default, Continuum is considered unregistered. You can set name, email, password (duh), etc..some of the similar things the form has. Somehow that form is triggered upon connecting, and maybe this might help us?

EDIT :: With this ability, we can load up our own DLL from one of these DLL files. By being able to load another DLL from one of these, basically we can have Continuum load up in an 'external application' and also load it up with our 'modules.' Eheheh, I wonder how far (limitations) we can take Continuum with this.
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PostPosted: Mon Feb 05, 2007 6:15 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

erm none of this stuff is new.

the packets to trigger the dialog box are already known. In fact in the TCPBilling protocol it is possible ask for reg data. The find thing exists in continuum already. If you alt-tab and then use the chat client you can find it by clicking edit....find... adv

dont think about hex editing the dlls continuum checks they not been hacked.

Quote:
Hmm. With this in mind, we should even be able to change the default skin that Continuum uses!
I've done this already requires a registry entry
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Last edited by Doc Flabby on Mon Feb 05, 2007 6:20 pm, edited 1 time in total
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PostPosted: Mon Feb 05, 2007 6:19 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Oh well. It was fun while the moment lasted... I'm still probably going to find some use for the content in Subspace v1.34.
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PostPosted: Mon Feb 05, 2007 7:24 pm   Post maybe stupid    Post subject: Re: More "Secret," "Mysterious," Continu Reply to topic Reply with quote

L.C. wrote:
Was PriitK planning on implementing a Log Reader into Continuum?

Priit has nothing to do with anything inside of the menu.dll files. That was programmed completely and only by Mr Ekted.

The registration is just a copy of VIE Subspace's registration. When entering zones and creating a new username, a billing server can send along to the server to request registration information (S2C packet 0x0A, byte 19 to request, C2S packet 0x17 for the response with your information).
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PostPosted: Mon Feb 05, 2007 9:27 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

I found it interesting. Cool stuff. Keep it coming L.C. icon_biggrin.gif
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PostPosted: Tue Feb 06, 2007 2:39 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Agreed, interesting icon_smile.gif

Attached is the original Subspace VIE skin. Maybe you can check if it has all the original graphics.
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VIEd_v01.zip - 1020.83 KB
File downloaded or viewed 25 time(s)
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PostPosted: Tue Feb 06, 2007 5:23 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Well I didn't download that skin, but from the name it looks like Akai's recreation of the ss vie interface. Merely the existance of this skin indicates you are not the first person to extract gfx from the old dlls.
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PostPosted: Tue Feb 06, 2007 7:31 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Quote:
Agreed, interesting

Attached is the original Subspace VIE skin. Maybe you can check if it has all the original graphics.
This is the skin I use for Continuum. biggrin.gif I plan on recreating it by just examining the *.txt file of how it was put together and such, maybe use a graphic or two (but give full credit to Akai whether I use any of his work or not). I want to recreate it to where it would look like the real Subspace client: menu, default skin, sounds, etc.

That I also want to use for Jackpot SVS' custom Continuum installer.

I didn't doubt I wasn't the first, but I've never seen any discussion about this before.
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PostPosted: Tue Feb 06, 2007 8:59 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

In icons.bmp whats the key and that other icon for? I never knew what it did...any ideas? And by Akai, do you guys mean SuSE?
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PostPosted: Tue Feb 06, 2007 9:41 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I've discovered some interesting strings and messages in continuum.exe as well as some other things. I may post up some of them when i have had a chance to look though the list properly and determined which ones are of interest, and then from that list which are safe to publish.
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PostPosted: Tue Feb 06, 2007 2:36 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Chambahs wrote:
In icons.bmp whats the key and that other icon for?

It was for future expansion. The key we never got a real answer from, but most speculate that it was to open the warping doors. The little rocket was probably a new weapon type, but neither of them were ever created. It could technically be in the VIE executable, but I never heard of anyone successfully finding it while digging around the assembly dumps.
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PostPosted: Tue Feb 06, 2007 4:53 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

ok as promised my interesting strings in continuum.exe this is my cleaned list of some (relatively) interesting strings. Most interesting thing i discovered that is that continuum uses an open source graphics library (which i won't name for obvious reasons).
Code: Show/Hide

Cleaned and removed references that could be misused :P
Text strings found in Continuum.

"shrtfontf.bm2"
"Austria"
"Wav chunk %4.4s
" (%s) %02d-%02d-%04d %d:%02d:%02d"
"wav"
"repel.bm2"
"spanish-chile"
"%s OFF"
"Team is full."
"lines"
"hong-kong"
"Flag game reset."
"Team Victory!"
"Reward: %d points"
"Opposing team won (%d points given)"
"swedish-finland"
"hugefontf.bm2"
"am/pm"
"Screenshot functionality is available only in spectator mode"
"bong%d.wa2"
"Finnish"
"red"
"Ecuador"
"?getsettings"
"?arena"
"::"
"dropflag.bm2"
"xradar.wa2"
"Entering arena"
" Cloak"
"junkjv.bm2"
"Loading graphics"
"hum.wa2"
"radarv.bm2"
"GJ"
"0.39 prerelease 1"
"away"
" Freq    Points   Win  Lose  Flag"
"Selfif: %d
"spanish-venezuela"
"Guns upgraded."
"goal.bm2"
"Macro messages ON"
"ChatClass"
"status"
"Reward: %d points"
"Set time diff %d --> %d (%d) ping:%d
"bong%d.wa2"
"Message Lines: %d"
"ProxBomb"
"kill"
"banners"
"Voice: %s"
"Flag game reset."
"Not enough energy to change frequencies."
"spanish-puerto rico"
"great britain"
"warp.bm2"
"Player is not receiving audio messages."
"tiles.bm2"
"Canada"
"tiles.bm2"
"prizes.bm2"
"flag.bm2"
"goal.bm2"
"wall.bm2"
"trail.bm2"
"exhaust.bm2"
"rocket.bm2"
"warppnt.bm2"
"spark.bm2"
"damage.bm2"
"king.bm2"
"turret.bm2"
"turret2.bm2"
"powerb.bm2"
"ssshield.bm2"
"icons.bm2"
"icondoor.bm2"
"disp.bm2"
"engyfont.bm2"
"hlthbar.bm2"
"led.bm2"
"radarv.bm2"
"radarh.bm2"
"spectate.bm2"
"gradient.bm2"
"colors.bm2"
"spanish-dominican republic"
"Connect"
"Shrapnel reduced."
"turret2.bm2"
"new-zealand"
"FLAGS: "
"warp.bm2"
"turret2.bm2"
"star04.bm2"
"   %3d      Team Sort"
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PostPosted: Tue Feb 06, 2007 6:05 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Doc Flabby wrote:
continuum uses an open source graphics library

SDL?
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PostPosted: Tue Feb 06, 2007 6:11 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Doc Flabby wrote:
which i won't name for obvious reasons
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PostPosted: Tue Feb 06, 2007 9:19 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Why are there spanish-xxxxx strings in there?
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PostPosted: Wed Feb 07, 2007 4:06 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Doc Flabby wrote:
which i won't name for obvious reasons
And what are those reasons that aren't so obvious at all? icon_confused.gif
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PostPosted: Wed Feb 07, 2007 4:13 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Could just be language/locale stuff inserted by the compiler. Compilers can insert all kinds of junk without telling you.
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PostPosted: Wed Feb 07, 2007 10:29 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Oh noes! Someone might hack the graphics for Continuum now! They could... uhh... make the ships look different or something!
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PostPosted: Wed Feb 07, 2007 10:32 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Maybe u would do best to rember the graphics libary is at least 5 years old and hasnt been patched to include security fixes and other bug fixes etc. This kinda thing could allow people to hack continuum by exploiting the libary. Personally i think i would be irresposible of me to release the name of the libary as the version can be easily guessed from the date when continuum was last upgraded. As well as hacking continuum someone could also potentially upload a specially crafted lvl or lvz file to their server intice u in and gain complete control of your computer.

The reason why it is interesting is it shows that continuum contains 3rd party libaries and that the people who say a new client shouldnt contain 3rd party libararies because continuum doesnt are wrong. Continuum contains at least 3 third party libaries including this one (all used legally i may add) Prittk didnt bother reinventing the wheel for alot of things, so neither should we. I can also reveal continuum was coded in Mircosoft visual studio but thats hardly a revelation....
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PostPosted: Wed Feb 07, 2007 1:21 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

opengl?
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PostPosted: Wed Feb 07, 2007 1:43 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Let me explain this to avoid confusion. Continuum doesn't use a game engine library. the game engine i imagine is all written by prittk. The libraries it uses are to help with performing related functions such as loading images from lvz into memory, or loading the ship images to be used by the game engine.
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PostPosted: Wed Feb 07, 2007 2:18 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Oh, so that's what graphics libraries do?

...lolz
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PostPosted: Wed Feb 07, 2007 4:51 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

There's no point guessing here, he's not going to tell you.
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