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hlthbar.bm2

 
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SuSE
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Joined: Dec 02 2002
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PostPosted: Mon Apr 21, 2003 8:59 pm    Post subject: hlthbar.bm2 Reply to topic Reply with quote

anybody know why there are what appears to be two frames of an animation in hlthbar.bm2?

does something trigger an animation?
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Mon Apr 21, 2003 10:15 pm    Post subject: Reply to topic Reply with quote

When in red, you blink between the two. At all other times, your just at the first.
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Katie
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PostPosted: Mon Apr 21, 2003 10:29 pm    Post subject: Reply to topic Reply with quote

I uploaded mine but it just stays the first one, there's no blinking.

TIA

-----Katie-----
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SuSE
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PostPosted: Tue Apr 22, 2003 12:25 am    Post subject: Reply to topic Reply with quote

yap, I tried that too, even made the two very different colors, no change

promising to think that they should blink though sa_tongue.gif
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KrynetiX
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PostPosted: Mon Dec 04, 2006 10:27 pm    Post subject: Reply to topic Reply with quote

BUMP wut is this? I'm assuming it's broken and I can forget about it just like everyone else did?
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Mon Dec 04, 2006 11:21 pm    Post subject: Reply to topic Reply with quote

In VIE, the hlthbar (health bar) did as I mentioned. But, with Continuum, Priit did not emulate this behavior, so the second image frame does nothing.

Even though it is pointless, I filed this as bug #1622. The previous bug submitted was done on June 18, 2004 (thor cannot be mapped to right control key).

BONUS: If anyone could check these bugs, tell me if it is fixed.
Quote:
MGB: When i have a bot turreting me (it will auto-reattach when kicked from turret), and i enter spec or attempt to leave the arena/zone, client crashes to desktop. Attached is a clean version of the crash data when i spec with the bot on me.

Priit:Fixed. Please check (when you receive next version, 0.38pr2+) and close.

Also, does *watchdamage say if it was sharpnel that was the damage source? It should have been fixed on 0.38pr3. I have not looked into packets in a log time.
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KrynetiX
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PostPosted: Tue Dec 05, 2006 6:42 am    Post subject: Reply to topic Reply with quote

thanks for clearing that up
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