Author |
Message |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Mon Apr 21, 2003 8:59 pm Post subject: hlthbar.bm2 |
 |
|
|
|
anybody know why there are what appears to be two frames of an animation in hlthbar.bm2?
does something trigger an animation? |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Mon Apr 21, 2003 10:15 pm Post subject: |
 |
|
|
|
When in red, you blink between the two. At all other times, your just at the first. |
|
Back to top |
|
 |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Mon Apr 21, 2003 10:29 pm Post subject: |
 |
|
|
|
I uploaded mine but it just stays the first one, there's no blinking.
TIA
-----Katie-----
 |
|
Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Tue Apr 22, 2003 12:25 am Post subject: |
 |
|
|
|
yap, I tried that too, even made the two very different colors, no change
promising to think that they should blink though  |
|
Back to top |
|
 |
KrynetiX Seasoned Helper

Gender: Joined: Jan 06 2003 Posts: 137 Location: Poconos Offline
|
Posted: Mon Dec 04, 2006 10:27 pm Post subject: |
 |
|
|
|
BUMP wut is this? I'm assuming it's broken and I can forget about it just like everyone else did? |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Mon Dec 04, 2006 11:21 pm Post subject: |
 |
|
|
|
In VIE, the hlthbar (health bar) did as I mentioned. But, with Continuum, Priit did not emulate this behavior, so the second image frame does nothing.
Even though it is pointless, I filed this as bug #1622. The previous bug submitted was done on June 18, 2004 (thor cannot be mapped to right control key).
BONUS: If anyone could check these bugs, tell me if it is fixed.
Quote: | MGB: When i have a bot turreting me (it will auto-reattach when kicked from turret), and i enter spec or attempt to leave the arena/zone, client crashes to desktop. Attached is a clean version of the crash data when i spec with the bot on me.
Priit:Fixed. Please check (when you receive next version, 0.38pr2+) and close. |
Also, does *watchdamage say if it was sharpnel that was the damage source? It should have been fixed on 0.38pr3. I have not looked into packets in a log time. |
|
Back to top |
|
 |
KrynetiX Seasoned Helper

Gender: Joined: Jan 06 2003 Posts: 137 Location: Poconos Offline
|
Posted: Tue Dec 05, 2006 6:42 am Post subject: |
 |
|
|
|
thanks for clearing that up |
|
Back to top |
|
 |
|