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Server Help | ASSS Wiki (-1) | Shanky.com
how many pixels wide are bullets?

 
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doh
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PostPosted: Wed Jun 25, 2003 12:58 am    Post subject: how many pixels wide are bullets? Reply to topic Reply with quote

hi, could anyone tell me what the pixel width of a bullet is? when i open the bmp, they appear to be 5X5 pixels, so there'd be 2 pixels to either side of center, does this hold up in game? another related question, if the radius of a ship is say the default of 14 pixels, does this mean the that pixel measuring its x or y value has 14 pixels to either side of it, making the actual diameter 29 pixels rather than 28? this would make the most sense to me, or else the pixel location given wouldnt be dead center..but since the ship bmp sections appear to be 360 by 144, this would be 10 by 4 of a 36 pixel square... the default radius is only 14 pixels, another thing i found a bit strange. any comments/answers appreciated (:
-eric
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PostPosted: Wed Jun 25, 2003 1:21 am    Post subject: Reply to topic Reply with quote

yes, bullets are 5x5 pixels

I believe with a radius of 14, the diameter would be 28

ship image is an even number of pixels (36) so however it is set, it will not appear perfectly centered

no idea how it is actually placed on spawns/warps or if it'd be perfectly centered if you use a 37 x 37 (or other odd) pixel size

btw - wrong forum
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Doggeti
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PostPosted: Wed Jun 25, 2003 6:14 am    Post subject: Reply to topic Reply with quote

Those settings just tell Continuum how to calculate things. You could also set the radius to 50 while the actual ship image is only 36x36 pixels. Then it will look like the ship bounces of walls without touching them. It is your job to make the size and the settings correct so that the in-game impression is perfect.
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