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ASSS Command handling

 
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Reaemplus
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PostPosted: Mon Feb 06, 2006 10:37 pm    Post subject: ASSS Command handling Reply to topic Reply with quote

I just downloaded and set up an ASSS server. Works great
One problem: I have no idea what the staff commands, their access levels, etc are, or how to edit them, or in what file to find them. Can anyone help me out on this?
-Reaem
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i88gerbils
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PostPosted: Mon Feb 06, 2006 11:04 pm    Post subject: Reply to topic Reply with quote

The command files are located in conf/groupdef.dir/.

The access levels for commands are in conf/groupdef.conf.

A command list can be found in "11 Command Reference" of the user guide.
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Reaemplus
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PostPosted: Tue Feb 07, 2006 3:30 am    Post subject: Reply to topic Reply with quote

Ok, how can I change the command handlers. IE I don't want to use * as a command prefix, how do I turn that off? Or only use * as a prefix for mods and up, like people from other zones are used to.
I heard this stuff was all fully configurable, haven't spent much time looking but it'd be faster if one of you could tell me than for me to search for hours trying to figure out how to do all this.
-R
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Reaemplus
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PostPosted: Tue Feb 07, 2006 4:24 am    Post subject: Reply to topic Reply with quote

Also if possible, i'd like to make different ships have different radar sizes. If this is possible and you know how let me know pls
-R
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Reaemplus
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PostPosted: Tue Feb 07, 2006 4:57 am    Post subject: Reply to topic Reply with quote

Har one last thing
When I do esc-c in my zone I get a very small portion of the settings, many of which have unset or screwed up values. Any way to fix this? esc-c was my favorite way to alter settings
-Reaem
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Dr Brain
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PostPosted: Tue Feb 07, 2006 8:54 am    Post subject: Reply to topic Reply with quote

Reaemplus wrote:
Ok, how can I change the command handlers. IE I don't want to use * as a command prefix, how do I turn that off? Or only use * as a prefix for mods and up, like people from other zones are used to.
I heard this stuff was all fully configurable, haven't spent much time looking but it'd be faster if one of you could tell me than for me to search for hours trying to figure out how to do all this.
-R


If you don't want *, then just don't use it. Both ? and * work exactly the same for all commands. If you have some reason that you don't want anyone using it for any commands, let us know and we'll help you remove it.

Could you elaborate on the radar size thing?

Esc+c should show most of the arena settings. What is missing? I personally use ?quickfix <search string>, like ?quickfix rotation when I want to fiddle with the ship's rotation settings.
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Smong
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PostPosted: Tue Feb 07, 2006 1:30 pm    Post subject: Reply to topic Reply with quote

I think he means the radar:mapzoomfactor, in which case examining clientset.h will show you how to do it.
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Chambahs
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PostPosted: Tue Feb 07, 2006 1:31 pm    Post subject: Reply to topic Reply with quote

Edit: No nevermind, esc+c is still broken for me too. Only about 1/10th of the settings show, and ?quickfix (arg) doesnt show things that arent in esc+c
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D1st0rt
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PostPosted: Tue Feb 07, 2006 4:37 pm    Post subject: Reply to topic Reply with quote

I believe there was a discussion about the generation of settings a while back
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Dr Brain
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PostPosted: Tue Feb 07, 2006 8:05 pm    Post subject: Reply to topic Reply with quote

Oh, there was an issue with one of the binaries. Just update to the latest and your esc+c issues should go away.
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PostPosted: Wed Feb 08, 2006 3:25 am    Post subject: Reply to topic Reply with quote

The one I downloaded was like 1 day ago wtf
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PostPosted: Wed Feb 08, 2006 3:26 am    Post subject: Reply to topic Reply with quote

-reaemplus ^^
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PostPosted: Wed Feb 08, 2006 3:29 am    Post subject: Reply to topic Reply with quote

And the reason I don't want * and ? to be both useable is that I want people who are from other zones to be able to come to mine and know the commands are atleast somewhat similar.
-Reaem
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Smong
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PostPosted: Wed Feb 08, 2006 6:21 am    Post subject: Reply to topic Reply with quote

Just use the sgcompat module, you'll only have to train your staff to use the new *putfile, which only upper staff should have anyway. What's more important is learning how to edit arena.conf.
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Dr Brain
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PostPosted: Wed Feb 08, 2006 8:30 am    Post subject: Reply to topic Reply with quote

Anonymous wrote:
And the reason I don't want * and ? to be both useable is that I want people who are from other zones to be able to come to mine and know the commands are atleast somewhat similar.
-Reaem


You can use either. So if players want to use ? they can, and if mods want to use * they can. The server doesn't care. It will treat ?warpto and *warpto as the same command.
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Reaemplus
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PostPosted: Wed Feb 08, 2006 2:23 pm    Post subject: Reply to topic Reply with quote

ok what I mean is...for example ?arena and *arena do different things in regular zones. ?zone and *zone also do different things...instead, staff would have to relearn all the commands using the current system, which I don't really approve of
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PostPosted: Wed Feb 08, 2006 3:18 pm    Post subject: Reply to topic Reply with quote

I'm pretty sure that all of those commands function the same in both asss and subgame if the sgcompat module is loaded.

the "asss version" of *arena are NOT ?arena. ?arena and ?zone still serve their original purposes.


Last edited by Muskrat on Wed Feb 08, 2006 3:20 pm, edited 1 time in total
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Dr Brain
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PostPosted: Wed Feb 08, 2006 3:19 pm    Post subject: Reply to topic Reply with quote

I found my staff didn't take long to adjust. Unless you're employing a zone full of second graders, I think you'll find that they'll be able to make the switch.

/?kick was /*kill
?a was *arena
?z was *zone (mods don't have access to this one anyway)
/?setcm -all was /*shutup

That's about all I can think of. If that's seriously a worry to you, then you can go with smong's idea of using the sgcompat module.
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PostPosted: Wed Feb 08, 2006 3:58 pm    Post subject: Reply to topic Reply with quote

Ahh, it looked like there was alot more than that and I think there is, but as long as I can change those myself that is fine.
Anyhow, I heard it was easy to change the command identifier and I was hoping to add alot of commands to the server, if I could use different identifiers it would make things alot easier for me, because I could use different identifiers for different access levels. IE a teams captain would use !command, regular players use ?command, and staff use *command.
I may also want to add a fourth access level, and having so many commands would really get unwieldy without the ability to use different identifiers.
Anyways, I heard this was a simple thing I don't know why you guys are giving me a hard time about it=(

More importantly though, I have looked all over and not seen a prox setting for ships anywhere. wtf?
-R
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Dr Brain
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PostPosted: Wed Feb 08, 2006 4:13 pm    Post subject: Reply to topic Reply with quote

Anonymous wrote:
Ahh, it looked like there was alot more than that and I think there is, but as long as I can change those myself that is fine.
Anyhow, I heard it was easy to change the command identifier and I was hoping to add alot of commands to the server, if I could use different identifiers it would make things alot easier for me, because I could use different identifiers for different access levels. IE a teams captain would use !command, regular players use ?command, and staff use *command.
I may also want to add a fourth access level, and having so many commands would really get unwieldy without the ability to use different identifiers.
Anyways, I heard this was a simple thing I don't know why you guys are giving me a hard time about it=(

More importantly though, I have looked all over and not seen a prox setting for ships anywhere. wtf?
-R


ASSS was never really meant to have commands distinguished by the different identifiers. It'd be better to just make unique command names for the unique functions.

You heard wrong. It's not a hard thing to do, exactly, but like I said, it wasn't meant to do it the way you want. I'm giving you a "hard time" about it because I personally think the way ASSS does things now is the best way to do it, and I always try to convince people to do things the best way. If, after I'm all done trying to convert you, you still want to do it your way, I won't take it personally icon_smile.gif

If you want to do it, you'll need to look at the sgcompat module. I've never used it, so I can't really tell you what needs to happen to set it up.

Subgame doesn't have a prox setting for ships either. If you want them to spawn with it, you'll need to /?prize it to them.
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D1st0rt
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PostPosted: Wed Feb 08, 2006 5:35 pm    Post subject: Reply to topic Reply with quote

I believe bak made a command alias module at some point?
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Reaemplus
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PostPosted: Thu Feb 09, 2006 3:00 am    Post subject: Reply to topic Reply with quote

lol well don't you think someone should maybe add one?
have grelminar add it to his next build
-R
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Reaemplus
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PostPosted: Thu Feb 09, 2006 3:01 am    Post subject: Reply to topic Reply with quote

that was in regard to the prox setting
-R
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Smong
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PostPosted: Thu Feb 09, 2006 4:01 am    Post subject: Reply to topic Reply with quote

Having ! * and ? as commands sounds really confusing. You have to keep in mind different access levels will share some common commands.

There is a module to make aliases to commands (including parameters).
http://forums.minegoboom.com/viewtopic.php?t=4776

If you want initial prox write your own module to prize it, it's not too hard to do. If you want varying prox levels then give ships different bomb levels. Next time don't add subjects to a thread make a new one.

Lastly if you register on these forums you can edit your posts instead of repeatedly posting.
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Chambahs
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PostPosted: Thu Feb 09, 2006 12:02 pm    Post subject: Reply to topic Reply with quote

EDIT: I just did edited the module to fit your liking. If you want to add/change the ships or prizes, then I left you some notes in the module that you will see commented with # and in red. Since its in python you dont have to compile it. Just put it in your bin folder and add it to your modules. More information on this can be seen in the Wiki


If you have any other questions you can try to contact me, or post here.




Gives initial settings to a certain ship without using prizeweights.

initial.py - 1.31 KB
File downloaded or viewed 13 time(s)
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