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Problem with MERVbot and Duel? (or is it just my map?)

 
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T4E0
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PostPosted: Fri Nov 18, 2005 5:03 pm    Post subject: Problem with MERVbot and Duel? (or is it just my map?) Reply to topic Reply with quote

Attached is a screenshot of me in my duel level. Whenever I fly into a warp box, it never seems to warp me anywhere. It just keeps spewing those messages shown in the picture.

I can post my duel.ini and my duel.lvl if needed, I'd just like to fix this problem as quickly as possible, its quite annoying.




Probably a dumb mistake I've made

screenshot19.JPG - 82.07 KB
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Cyan~Fire
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PostPosted: Fri Nov 18, 2005 5:13 pm    Post subject: Reply to topic Reply with quote

Sounds like you don't have your INI set up correctly. Either double-check it or post it here.

Also, use PNG for screenshots.
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kooskooskoos
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PostPosted: Fri Nov 18, 2005 5:37 pm    Post subject: Reply to topic Reply with quote

This message automatically generated from Kooskooskoos:
Thank you all for your assistance. I know greatly how to make .lvz files now thanks to all of you.
I have one question. If you make lvzs can you insert any type of file? (.bm2, .wa2)
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PostPosted: Fri Nov 18, 2005 5:56 pm    Post subject: Reply to topic Reply with quote

Can you post your INI? There is a radius thing on their, if your within that radius it should work. I'd make it 3 or 4. sa_tongue.gif

Or you can use TWCore and use a bot im secretly making. (Not a secret anymore icon_cry.gif )
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PostPosted: Fri Nov 18, 2005 5:57 pm    Post subject: Reply to topic Reply with quote

Oh yea, you can insert bm2,wa2,wav,bmp,jpg(as far as i know). Things like that.
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PostPosted: Fri Nov 18, 2005 6:48 pm    Post subject: asdf Reply to topic Reply with quote

Posting the INI... I tried following the readme to the best of my ability, but im guessing I screwed up somewhere.

And sorry about the JPG, its a habit I have when I save screenshots >_>

Code: Show/Hide

// Duel boxes should have no exits and fit within a rectangle

[Boxes]
// Portals should be near the respawn area: bot warps players from here to the duel box
// Erase the boxes you don't need, 0-7 are supported
// Syntax: 0=x1 y1 x2 y2  x3 y3  x4 y4  x5 y5 x6 y6 name
//          source portal   |      |         |
//                     first drop  |         |
//                          second drop      |
//                                    box rectangle
4=465 465 469 469  368 462  462 368  360 360 463 463 NorthWest
0=465 555 470 559  462 656  368 562  367 561 463 657 SouthWest
1=554 555 559 559  652 656  656 562  561 561 657 657 SouthEast
5=525 465 560 468  656 368  656 462  561 367 657 463 NorthEast


Map attached, for reference.




Testforechozero's dueling map

duel.lvl - 60.85 KB
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Chambahs
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PostPosted: Sat Nov 19, 2005 12:18 am    Post subject: Reply to topic Reply with quote

not to say your stupid, its a very honest mistake, but did you put your bot on staff? just to be sure. i know ive done it a couple of times, just like wondering why your car wont start and after hours of wasting time, you figure its because you have no gas lol
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PostPosted: Sat Nov 19, 2005 7:43 am    Post subject: Reply to topic Reply with quote

I put it in sysop.txt, if thats what you mean.
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PostPosted: Sat Nov 19, 2005 7:55 am    Post subject: OK, I actually bothered to login Reply to topic Reply with quote

OK, i'm one step closer to fixing the problem. Now when I enter the warp-box, it doesn't warp me into the duel box, it warps me to the center of the map (as if a door had just closed on me, when it really hadnt). I'm uploading the new version of my map. The INI is still the same.



asdf

duel.lvl - 60.85 KB
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PostPosted: Sat Nov 19, 2005 1:05 pm    Post subject: Re: OK, I actually bothered to login Reply to topic Reply with quote

testforechozero wrote:
Now when I enter the warp-box, it doesn't warp me into the duel box, it warps me to the center of the map (as if a door had just closed on me, when it really hadnt).

Simple, tiles are 16 pixels by 16 pixels. Ships are somewhere in the range of 30x30. you are warping them to the VERY corners of the map, where their ship, which you can think of as a 3x3 tile block, lands on the corner itself. Move the warping targets in one tile diagonally closer to the center of the box and give it a try.
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PostPosted: Sat Nov 19, 2005 1:12 pm    Post subject: Reply to topic Reply with quote

OK, will do.

Edit: And semi-unsuprisingly, it works. Thanks for all your help.
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