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A_Pac Newbie
Joined: Mar 20 2003 Posts: 7 Offline
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Posted: Thu Mar 20, 2003 6:52 pm Post subject: Some tough questions |
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1. How Large is the server unzipped?
2. How much Bandwidth does it use per-player?
3. Link to companies that host the game? |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Mar 20, 2003 9:05 pm Post subject: |
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1.) not too big
2.) not too much (it was played with 28.8s)
3.) None do, but someone will no doubt provide some links to private hosts. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Thu Mar 20, 2003 9:29 pm Post subject: |
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define "not too" _________________ Signatures just seem so quaint. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Mar 20, 2003 11:08 pm Post subject: |
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less than way too. greater than itty bitty |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Fri Mar 21, 2003 12:11 am Post subject: Re: Some tough questions |
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A_Pac wrote: | 1. How Large is the server unzipped?
2. How much Bandwidth does it use per-player?
3. Link to companies that host the game? |
1. The server unzipped as it is now is only 2 meg (not hard to d/l it and look at the file). Once you start adding maps and settings, you may kick it up another meg. If you start adding more maps and more settings to subarenas like some zones do, it may start to creep itself upto ~100 megs. But i'd say under normal usage, max of 10meg will be plenty of space if you don't plan on having different subarena settings/maps.
2. Matters. Some zones like Chaos (SVS settings) can use very little bit of bandwidth, since was designed for people with dial-up to use. If you plan on making a super-zone, where people shoot 100 weapons a second, plan on >5k per second per person. Otherwise, ~2k per person sounds about good for non-super setting zones.
3. Companies won't host something that isn't technically 100% legal, as the current subgame software is 'edited', though the original coder actually likes the edits (jeffp, though he has no legal say in this) and the company that actually owns subspace knows of our existance, and doesn't really care since we arn't making money off it. The current major zones are being hosting on company provided bandwidth, but thats because the employees there got permission to use the bandwidth for hosting a server for a game that is free. Some companies are actually cool with the idea of hosting a server on their lines, but you usually have to either work there and be a valuable employee, or give them money. |
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Fri Mar 21, 2003 4:09 pm Post subject: Re: Some tough questions |
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Mine GO BOOM wrote: | or give them money. |
suddenly it isnt as free as it used to be. Hey, maybe we could scratch a sopt on internet2 for college players  |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Mar 22, 2003 12:08 pm Post subject: Re: Some tough questions |
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A_Pac wrote: | 3. Link to companies that host the game? |
Does www.xtremegaming.net count? |
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