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Server Help | ASSS Wiki (0) | Shanky.com
Hard Ship Settings

 
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Johny and Bravo
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PostPosted: Wed May 11, 2005 10:44 pm    Post subject: Hard Ship Settings Reply to topic Reply with quote

Is there anyway to create a ship so that when two collide they hit eachother not fly through and create damage or bounce off one another....thanks for your help
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2dragons
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PostPosted: Thu May 12, 2005 12:19 am    Post subject: Reply to topic Reply with quote

No
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Mr Ekted
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PostPosted: Thu May 12, 2005 12:36 am    Post subject: Reply to topic Reply with quote

Would be pretty impossible to implement. Everyone would see different collisions on their screen, ships would be jumping all over the place.
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Johny and Bravo
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PostPosted: Thu May 12, 2005 9:45 am    Post subject: Reply to topic Reply with quote

thanks for the info, but is it known to be hardcoded into the game, is it out of the question OR is there a chance this could work with lag / skip
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Mr Ekted
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PostPosted: Thu May 12, 2005 10:31 am    Post subject: Reply to topic Reply with quote

Well, it would be possible for the client to calculate collisions and bounce ships if a new setting was added (ie new Cont build). But those collisions would be different on everyone's screens, so ships would jump all over the place, making combat very frustrating. It would look like everyone has a bad network connection.
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Muskrat
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PostPosted: Thu May 12, 2005 3:04 pm    Post subject: Reply to topic Reply with quote

You could use some crazy bots that use repels and.... well nevermind icon_confused.gif
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Cyan~Fire
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PostPosted: Fri May 13, 2005 5:44 pm    Post subject: Reply to topic Reply with quote

Yes, one bot for every player, perfect for solving the lag problem!
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