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Johny and Bravo Guest
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Posted: Wed May 11, 2005 10:44 pm Post subject: Hard Ship Settings |
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Is there anyway to create a ship so that when two collide they hit eachother not fly through and create damage or bounce off one another....thanks for your help
Johny and Bravo |
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2dragons Novice
Joined: Feb 17 2004 Posts: 95 Offline
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Posted: Thu May 12, 2005 12:19 am Post subject: |
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No |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Thu May 12, 2005 12:36 am Post subject: |
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Would be pretty impossible to implement. Everyone would see different collisions on their screen, ships would be jumping all over the place. _________________ 4,691 irradiated haggis! |
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Johny and Bravo Guest
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Posted: Thu May 12, 2005 9:45 am Post subject: |
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thanks for the info, but is it known to be hardcoded into the game, is it out of the question OR is there a chance this could work with lag / skip |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Thu May 12, 2005 10:31 am Post subject: |
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Well, it would be possible for the client to calculate collisions and bounce ships if a new setting was added (ie new Cont build). But those collisions would be different on everyone's screens, so ships would jump all over the place, making combat very frustrating. It would look like everyone has a bad network connection. |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Thu May 12, 2005 3:04 pm Post subject: |
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You could use some crazy bots that use repels and.... well nevermind  |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri May 13, 2005 5:44 pm Post subject: |
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Yes, one bot for every player, perfect for solving the lag problem! _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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