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Py Guest
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Posted: Thu Mar 24, 2005 7:33 pm Post subject: Color covert...24 ->256 |
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I had made tiles in a 24bmp format, but in order to transfer to a 256, so SSME would open it would loose alota color, is it possible for me to prevent this? IF so how? |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Thu Mar 24, 2005 7:52 pm Post subject: |
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Can't prevent loss of color. That's the definition of going from 16 million colors to 256. In a decent image editor, apply to SS palette to your image when converting, and it will do the best job it can dithering and color matching. You will get reasonable results. _________________ 4,691 irradiated haggis! |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Thu Mar 24, 2005 10:28 pm Post subject: |
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I don't know. But SSME will not load an LVL file with anything but an normal uncompressed 8-bit tileset. If you can make an LVL with a 24-bit tileset in another map editor, try it out. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Mar 25, 2005 7:45 am Post subject: |
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There's a tool out there that can swap tilesets. So you can temporarily convert to 256 color so you can edit with SSME. Then once you're done editing you can swap your 24bit tileset back.
http://forums.minegoboom.com/viewtopic.php?t=851 |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Thu Mar 31, 2005 3:10 am Post subject: |
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Smong wrote: | There's a tool out there that can swap tilesets. So you can temporarily convert to 256 color so you can edit with SSME. Then once you're done editing you can swap your 24bit tileset back.
http://forums.minegoboom.com/viewtopic.php?t=851 | awesome just what I needed  _________________
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