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Color covert...24 ->256

 
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Py
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PostPosted: Thu Mar 24, 2005 7:33 pm    Post subject: Color covert...24 ->256 Reply to topic Reply with quote

I had made tiles in a 24bmp format, but in order to transfer to a 256, so SSME would open it would loose alota color, is it possible for me to prevent this? IF so how?
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Mr Ekted
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PostPosted: Thu Mar 24, 2005 7:52 pm    Post subject: Reply to topic Reply with quote

Can't prevent loss of color. That's the definition of going from 16 million colors to 256. In a decent image editor, apply to SS palette to your image when converting, and it will do the best job it can dithering and color matching. You will get reasonable results.
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PostPosted: Thu Mar 24, 2005 10:14 pm    Post subject: Reply to topic Reply with quote

Ekted I've heard rumors continuum can run in 24 bit color mode. Does that mean you can use 24 bit tilesets?
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Mr Ekted
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PostPosted: Thu Mar 24, 2005 10:28 pm    Post subject: Reply to topic Reply with quote

I don't know. But SSME will not load an LVL file with anything but an normal uncompressed 8-bit tileset. If you can make an LVL with a 24-bit tileset in another map editor, try it out.
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Smong
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PostPosted: Fri Mar 25, 2005 7:45 am    Post subject: Reply to topic Reply with quote

There's a tool out there that can swap tilesets. So you can temporarily convert to 256 color so you can edit with SSME. Then once you're done editing you can swap your 24bit tileset back.
http://forums.minegoboom.com/viewtopic.php?t=851
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PostPosted: Thu Mar 31, 2005 3:10 am    Post subject: Reply to topic Reply with quote

Smong wrote:
There's a tool out there that can swap tilesets. So you can temporarily convert to 256 color so you can edit with SSME. Then once you're done editing you can swap your 24bit tileset back.
http://forums.minegoboom.com/viewtopic.php?t=851
awesome just what I needed icon_cool.gif
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