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Server Help Community forums for Subgame, ASSS, and bots
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Feb 16, 2005 7:15 pm Post subject: |
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Wait, if every mod in a zone has billing ?ban power, how is that any better than the system you just described? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Thu Feb 17, 2005 5:43 am Post subject: |
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Because it is more intuitive, it also does macID ban, IP ban, without allowing a mod to do stupid mistakes or intentionally abuse these ban types (sysop level only) IE entering a wide range of IPs and macIDs.
(FYI : Kill bans the specific user macID).
It also places a hook in your registery, matches timezoneBIAS and other shit.
Basically it automates (isn't that what apps/scripts are for after all?) a whole host of functions you will have to "hire" peoeple to do for you or work your ass off to do it yourself.
P.S.
I never said BanG is bad, it's not half bad at all as said it saves a lot of time and offer advanced access while retaining zone heirarchy and secure users from easy abuse.
But, however, it's who controls and has access to it that is bad.
Which makes the entire ordeal just...SAD.
It's like saying, Satan now has the power to ressurect your loved ones, well woopie A and all that, but the price you'll have to pay is that once they die again both you and their souls is his to throw to hell...
Where's the overall good in that bigger picture? |
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Freakman Bob Guest
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Posted: Thu Feb 17, 2005 2:02 pm Post subject: |
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OK, BanG is better. True.
But that's sort of off-topic. Heh, my comment was anyway... |
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Guest
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Posted: Fri Mar 04, 2005 10:00 pm Post subject: |
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| Quote: | *info
*trace
*addip
*addmachine
*kill
Enough said.
Learn it you newbs.
Mother of gravitons, a newb with lvl2 bang access, who need another newbs to tell him how to use it too, what a nightmare - for any game! |
The *addip command no longer works. And "back in the day" there was no effective way of banning people. What i had to do and from what i am told what BD Vine did for the first version of bang was make a batch file that you could simply add the ip you wanted banned and have it banned accrossed multiple zones. However of course to make it useful you would have to ban a large range of ips to stop them from entering
I remember when A friend of catids i forget his name made a bot that recorded the aliases and infoed them all which made for a awsome Ban bot. That was the next step for players and zones without bang access
I think that more data needs to be pulled that can uniquly identify people and add it into bang to make it that much harder to bypass it. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri Mar 04, 2005 10:51 pm Post subject: |
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the ban on maucaub's biller was harsher than SSC's to bypass... not so sure about catids.. _________________ Performance is often the art of cheating carefully. - James Gosling |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sat Mar 05, 2005 10:59 am Post subject: |
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BDvine didn't create no special-unique batchfile (the person was a complete nimrod FYI).
It was a text file that *addip used to create, which even after SSC disabled the command, you could still make use of said file.
BlockIP.txt for *addip and BlockID for *addmachine.
Both could still easily be manualy created via the windows GUI and have values put onto them.
You could gain the values by issuing *info on a person.
Once the person's information been put to file, *kill to kick him off the zone and that was the end of him.
And trust me, for the few occasions it had happened, when Jeff wanted someone off the network, he stayed off the network.
Unless, as with BanG, he got a new PC and and a new IP range.
So "back in the day", if you had the knowledge, you could effectively ban as you can today.
Today's ban system is simply more efficient, is all.
As I have said before, it does exactly all that we have been doing manually, only that it automates it, as well as add a few more things to track after.
It is still not infallible. |
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