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BounceFactor.....

 
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Solid_Fire
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PostPosted: Sat Feb 19, 2005 8:38 pm    Post subject: BounceFactor..... Reply to topic Reply with quote

Well, I was having trouble with this specific setting... I set it to the default and the walls are still bouncy. i put it to 0 and it still same as 16.

[Misc]
SlowFrameRate=0
MaxTimerDrift=15
AntiWarpSettleDelay=0
DisableScreenshot=0
WarpPointDelay=6000
DecoyAliveTime=3000
BounceFactor=16
SendPositionDelay=10
SlowFrameCheck=0

Can someone please help me with this? Also Im having trouble with when you die, you respawn with 1 energy at the place you died at. I put the Init Energy as the same as Max Energy. anyone know what the problem is?
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SuSE
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PostPosted: Sat Feb 19, 2005 10:27 pm    Post subject: Reply to topic Reply with quote

if it's not changing, it's not rereading properly or you're not altering the cfg you think you are, etc

kill:enterdelay
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Bak
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PostPosted: Sat Feb 19, 2005 10:32 pm    Post subject: Reply to topic Reply with quote

up your respawn delay to fix the kill/respawn problem.

As for the other one
bounceSpeedLossRatio = 16 / BounceFactor

where speedAfter = speedBefore / boundSpeedLossRatio

so 16 = no speed loss,
8 -> speedAfter = speedBefore / 2
32 -> speedAfter = 2 * speedBefore

use a low number (not 0 cause 16/0 is not a real number so 0 just uses the default value.
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Solid_Fire
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PostPosted: Sat Feb 19, 2005 11:01 pm    Post subject: Reply to topic Reply with quote

then i wouldnt hit the wall lightly and then fly around the zone twice without hitting the foward button?
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Smong
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PostPosted: Sun Feb 20, 2005 5:26 am    Post subject: Reply to topic Reply with quote

Bak wrote:
so 16 = no speed loss,
8 -> speedAfter = speedBefore / 2
32 -> speedAfter = 2 * speedBefore
8 -> speedAfter = speedBefore * 2
32 -> speedAfter = speedBefore / 2
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Solid_Fire
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PostPosted: Sun Feb 20, 2005 12:44 pm    Post subject: Reply to topic Reply with quote

so the higher it is, the walls are less bouncy?
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D1st0rt
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PostPosted: Sun Feb 20, 2005 1:04 pm    Post subject: Reply to topic Reply with quote

the higher it is, the faster you go when you bounce. If bouncefactor is 0, when you hit the wall you will pretty much stop cold.
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Bak
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PostPosted: Sun Feb 20, 2005 3:16 pm    Post subject: Reply to topic Reply with quote

0 is used a lot in the settings to mean default value... like radius 0 defaults to 14(i think it's 14)
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Smong
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PostPosted: Mon Feb 21, 2005 8:09 am    Post subject: Reply to topic Reply with quote

D1st0rt wrote:
the higher it is, the faster you go when you bounce. If bouncefactor is 0, when you hit the wall you will pretty much stop cold.
Lies.
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Gravitron
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PostPosted: Mon Feb 21, 2005 10:59 am    Post subject: Reply to topic Reply with quote

Actually, from what I can remember it is the opposite.
The higher the number, the higher the friction, the more speed you lose.
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Smong
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PostPosted: Mon Feb 21, 2005 2:07 pm    Post subject: Reply to topic Reply with quote

Is anyone reading my posts? From the way grav worded his I can't tell if he even read mine.
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Dr Brain
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PostPosted: Mon Feb 21, 2005 2:26 pm    Post subject: Reply to topic Reply with quote

Smong is right. Grav is wrong on general principal.

0 crashes clients, last I checked.
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Gravitron
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PostPosted: Mon Feb 21, 2005 4:25 pm    Post subject: Reply to topic Reply with quote

Sorry smong, you are the invisible type.
tongue.gif

BounceFactor = 0 is a bit akward of a result, you end up being bounced with "extra force" so when you bounce you are split for a fraction of a second to two positions. Where you're at in the moment of hitting the wall and where you will be a second in the "future" so to speak due to the bounce being with extra speed.
If you set bouncefactor to 1 then you can really see quirky results (your thrust at times end up bouncing 5 tiles ahead onto the future before returning to you, this all goes down in like half a second).

I think Bak inversed the primary function, it's bounce-speed-loss-ratio = bouncefactor/16.

Didn't VIE set bouncefactor at 22?
So there's a minimal speed loss, but you still gain enough momentum to maneuver and still not be at full speed from banging walls.
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