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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Nov 19, 2004 12:29 pm Post subject: unordinary tiles |
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I know some of you avoid ssforum like the plague (and probably TW's forum, too), so here's a link to something relatively new and worth knowing: http://www.ssforum.net/index.php?showtopic=6111
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri Nov 19, 2004 1:09 pm Post subject: |
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Interesting... _________________ Performance is often the art of cheating carefully. - James Gosling
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Sercit 99.5% Optimistic

Age:41 Gender: Joined: Sep 12 2003 Posts: 352 Offline
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Posted: Fri Nov 19, 2004 1:23 pm Post subject: |
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I remember Splody (Explody Thingy) talking about this last night while I was trying out possible methods for stopping thors from going from one dueling box to another.
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-Smong- Guest
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Nov 19, 2004 3:27 pm Post subject: |
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yup, if you check the ssforum thread there is a link to the software (mechanized.us/dev iirc)
there is a map with the more interesting stuff in ?go tiletest (i think) in SSCX-A Hyperspace
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Nov 19, 2004 4:08 pm Post subject: |
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Yes, ?go tiletest in Hyperspace. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Fri Nov 19, 2004 4:34 pm Post subject: |
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The client (VIE and Cont) uses many of these values internally. For example, when the client determines a new green needs to be drawn, it puts a 0xff onto that tile so the green is drawn. However, this value does is not included in any map data checksums. I suspect the behaviors of the tiles listed in the article are the same as their internal uses (where they match), and unexpected side effects where they don't. I wouldn't make an arena assuming these values will behave as expected. _________________ 4,691 irradiated haggis!
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Nov 19, 2004 5:00 pm Post subject: |
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I try not to do anything risky while assuming anything.
Obviously if you test them out for a while and they behave consistently without causing anything bad, why not use them.
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Nov 19, 2004 9:06 pm Post subject: |
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Mr Ekted wrote: | I wouldn't make an arena assuming these values will behave as expected. |
Too late. I've made an entire zone on Continuum bugs.
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri Nov 19, 2004 9:55 pm Post subject: |
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Which priit aint fixing
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Nov 20, 2004 5:44 am Post subject: |
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What about memory leaks when those weapons disappear and stuff?
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Nov 20, 2004 9:55 am Post subject: |
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Memory leaks are cleared when the process terminates. So unless they're playing for a LONG time in the zone, it shouldn't be a problem.
That's assuming they happen at all. Thing is, the same leaks would happen on wormholes, as it's a wormhole helper tile.
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Sat Nov 20, 2004 11:33 am Post subject: |
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I don't think these tiles would cause any memory leaks.
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Nov 20, 2004 1:17 pm Post subject: |
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Correct. I don't think weapons are even dynamicly allocated in Continuum.
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pokemon 2001 Novice

Age:39 Gender: Joined: Nov 21 2004 Posts: 71 Location: New York, Brooklyn Offline
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Sat Nov 20, 2004 4:00 pm Post subject: |
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That document is majorly old; and the directory server protocol page is wrong as well. But that is expected from his disclaimer
edit:
| very nice smong
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Last edited by CypherJF on Sun Nov 21, 2004 2:39 pm, edited 1 time in total |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Nov 21, 2004 1:03 pm Post subject: |
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ay.png - 2.72 KB
File downloaded or viewed 14 time(s)
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Sun Nov 21, 2004 1:41 pm Post subject: |
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Ay!
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lp_street_soldier Thing 1

Age:33 Gender: Joined: Apr 24 2004 Posts: 352 Location: Britain Offline
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Posted: Thu Dec 02, 2004 7:42 am Post subject: |
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lol... interesting
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Thu Dec 02, 2004 8:44 am Post subject: |
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bumper!
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