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dif between Build level and Build Level (0.37)

 
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Blindmonkey21
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PostPosted: Sun Oct 03, 2004 4:53 pm    Post subject: dif between Build level and Build Level (0.37) Reply to topic Reply with quote

What is the difference between the BuildLevel.exe and BuildLevel(0.37).exe? There must be a reason why they are both packaged in the lvz toolkit.
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SuSE
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PostPosted: Sun Oct 03, 2004 5:24 pm    Post subject: Reply to topic Reply with quote

Continuum .37 and .38 are rather different, that's why
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Blindmonkey21
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PostPosted: Sun Oct 03, 2004 5:46 pm    Post subject: Reply to topic Reply with quote

I am talking about the files in the .lvz toolkit.....
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PostPosted: Sun Oct 03, 2004 6:11 pm    Post subject: Reply to topic Reply with quote

So was Suse. Buildlevel(0.37) builds LVZs for Continuum 37, since it doesn't read .38 LVZs.
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PostPosted: Sun Oct 03, 2004 6:34 pm    Post subject: Reply to topic Reply with quote

they have annoying differences that cause problems
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Blindmonkey21
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PostPosted: Sun Oct 03, 2004 8:13 pm    Post subject: Reply to topic Reply with quote

so then does Build Level build a lvz for .38?
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PostPosted: Sun Oct 03, 2004 8:50 pm    Post subject: Reply to topic Reply with quote

well obviously
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PostPosted: Mon Oct 04, 2004 7:39 pm    Post subject: Reply to topic Reply with quote

as with many many things, if you don't know what it is, what it does, or what it's for, you probably don't need to
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PostPosted: Mon Oct 04, 2004 10:11 pm    Post subject: Reply to topic Reply with quote

I think I observed .38 having better compression... but I wouldn't be surprized if I was wrong.
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PostPosted: Tue Oct 05, 2004 12:35 am    Post subject: Reply to topic Reply with quote

Bak wrote:
I think I observed .38 having better compression... but I wouldn't be surprized if I was wrong.

Still uses the same zlib running at highest compression rate. But if you really want to know the differance, just look at the lvzFormat.txt file inside the zip. Tells you whats changed in the lvz format.

Code: Show/Hide
Object Section always starts with this 12 byte header:
4-len str   Type - Can be 'CLV1' or 'CLV2'.
i32      Object Count - How many object definitions are in this Object Section.
i32      Image Count - How many image definitions are in this Object Section.

[...]

CLV1 Old format for location of images:
i16      X Coord - The X coord value, in pixels, this object will be displayed on. More info later.
i16      Y Coord - The Y coord value, in pixels.

CLV2 New format for location of images:
u4       X Type - Which part of the screen the X coord is offset from (see OffsetTypes lower down)
i12      X Coord - The X coord value, in pixels, this object will be displayed on. More info later.
u4       Y Type - Same as for X
i12      Y Coord - The Y coord value, in pixels.

The real differance is that the newer one allows you to set better offsets, as is evident by the Sample\ folder inside lvztoolkit.zip.
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