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Placing Screen Objects

 
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Deadly
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PostPosted: Fri Sep 10, 2004 7:10 pm    Post subject: Placing Screen Objects Reply to topic Reply with quote

I am trying to place screen objects.. But im not sure how to do it fully..

Heres an example of what it should look like later on.. (Screenshot i took, put the image on in Paintshop Pro :P)



So heres the board..



and a 0..



So, i want the board to show all the time, then i will need the numbers to be server controlled, and all i can think of is making 4 different objects for one number.. for like example:

W | L
13 10

I would need to put a 1 in each different slot to line up when its turned on with *objon, dotn worry about how im doing it, its a bot, im making it, i just need help placing all these numbers cuz i SUCK with lvz..

This post is prolly hella confusing and noobish but leave me alone :)

Plz Help

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Bak
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PostPosted: Fri Sep 10, 2004 7:16 pm    Post subject: Reply to topic Reply with quote

you need 40 objects... 10 for each number (0-9) and 4 different positions
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Deadly
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PostPosted: Fri Sep 10, 2004 7:30 pm    Post subject: Reply to topic Reply with quote

yep.. then i need to find out how to place them in certain places.. help?

i know with map objects its like X Y multiply by 16 like 512 x 16 and 512 x 16 to get center

but i dont understand this screen objects at all
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Mr Ekted
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PostPosted: Fri Sep 10, 2004 8:18 pm    Post subject: Reply to topic Reply with quote

Screen objects are relative to the top left of the screen. If you look in refpoints.gif, you can see that there are also many other points around which to make objects relative. You can mix and match reference points for X and Y. If you want an object (upper left of object) 100 pixels from the right edge of the screen, and 100 pixels from the top, you would use B-100,100.
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PostPosted: Fri Sep 10, 2004 10:27 pm    Post subject: Reply to topic Reply with quote

It was 'refpoints.gif' i was trying to think to tell him to lookup :/... sigh tongue.gif
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PostPosted: Sat Sep 11, 2004 12:27 am    Post subject: Reply to topic Reply with quote

Bak wrote:
you need 40 objects... 10 for each number (0-9) and 4 different positions

41 sa_tongue.gif
Mr Ekted wrote:
Screen objects are relative to the top left of the screen. If you look in refpoints.gif, you can see that there are also many other points around which to make objects relative. You can mix and match reference points for X and Y. If you want an object (upper left of object) 100 pixels from the right edge of the screen, and 100 pixels from the top, you would use B-100,100.

What he's saying is that you measure in pixels. icon_smile.gif

Just like maps if you only approach it from top left corner. With other reference points you merely start somewhere else.
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Mr Ekted
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PostPosted: Sat Sep 11, 2004 12:36 am    Post subject: Reply to topic Reply with quote

Yes you can count pixels on a screen because that is what the surface is composed of, but they are not a specific number of inches. Who is this Akai retard?
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PostPosted: Sat Sep 11, 2004 9:52 am    Post subject: Reply to topic Reply with quote

No, it's "Whos".
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Deadly
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PostPosted: Sat Sep 11, 2004 11:44 am    Post subject: Reply to topic Reply with quote

lol.. ill take a look at it, i was told to post on here by Death+ and he said akai would leave a huuuge post for me.. lol
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PostPosted: Sat Sep 11, 2004 12:13 pm    Post subject: Reply to topic Reply with quote

Mr Ekted wrote:
Yes you can count pixels on a screen because that is what the surface is composed of

that's measuring, champ sa_tongue.gif
Cyan~Fire wrote:
No, it's "Whos".

:/
Deadly wrote:
lol.. ill take a look at it, i was told to post on here by Death+ and he said akai would leave a huuuge post for me.. lol

maybe later, busy lately and right now
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PostPosted: Sat Sep 11, 2004 12:47 pm    Post subject: Reply to topic Reply with quote

It's measuring an amount (called counting) not a distance, chump.
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Deadly
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PostPosted: Sat Sep 11, 2004 9:57 pm    Post subject: Reply to topic Reply with quote

Ok this code didnt show anything in game:

Code: Show/Hide
OutFile=sb.lvz

File=board.bmp
File=0.png
File=1.png
File=2.png

[objectimages]
IMAGE14=board.bmp,65,45,100
IMAGE1=0.png
IMAGE2=1.png
IMAGE3=2.png

[mapobjects]
B-84,68,IMAGE14,AfterShips,ShowAlways,0,0
E-0,10,IMAGE1,AfterChat,ServerControlled
E-0,10,IMAGE2,AfterChat,ServerControlled
E-0,10,IMAGE3,AfterChat,ServerControlled


yaya, i know, one in B others are E... i took the code from Gundam Wing's lvz to see if it would make a diff, even made the png image a bmp and nothing happened
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Mr Ekted
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PostPosted: Sun Sep 12, 2004 2:28 am    Post subject: Reply to topic Reply with quote

I see no object id's there. How are you supposed to turn them on?
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PostPosted: Sun Sep 12, 2004 8:36 am    Post subject: Reply to topic Reply with quote

Mr Ekted wrote:
It's measuring
icon_razz.gif
Deadly wrote:
Ok this code didnt show anything in game

You should change the image14's to image0's

and what's with those animation numbers for board.bmp - you're seriously using that many frames?
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PostPosted: Sun Sep 12, 2004 9:15 am    Post subject: Reply to topic Reply with quote

I know this is off-topic, but you did it before in this thread so whatever.

Why are you people even caring about what SuSE says about his measuring, he's just messing with you, obviously. icon_smile.gif

I don't like his new user title, though. icon_confused.gif
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PostPosted: Sun Sep 12, 2004 10:24 am    Post subject: Reply to topic Reply with quote

I just like it when people go apeshit over something and then end up contradicting themselves.
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PostPosted: Sun Sep 12, 2004 11:15 am    Post subject: Reply to topic Reply with quote

Argh. Nobody's contradicting anything they previously said. Read the thread over again.

But isn't using IMAGE14 alright? I don't see why you HAVE to go in order...
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PostPosted: Sun Sep 12, 2004 11:26 am    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
Argh. Nobody's contradicting anything they previously said. Read the thread over again.

maybe you should sa_tongue.gif
Cyan~Fire wrote:
But isn't using IMAGE14 alright? I don't see why you HAVE to go in order...

What's wrong with order? sa_tongue.gif
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Deadly
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PostPosted: Sun Sep 12, 2004 3:04 pm    Post subject: Reply to topic Reply with quote

Can someone just please give me some kind of code instead of asking me all these questions that i dont know answers to? lol
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PostPosted: Sun Sep 12, 2004 3:58 pm    Post subject: Reply to topic Reply with quote

Did you see my comments? Check your INI syntax. You are missing object id's.
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PostPosted: Sun Sep 12, 2004 5:01 pm    Post subject: Reply to topic Reply with quote

[mapobjects]

should be

[screenobjects]
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PostPosted: Mon Sep 13, 2004 4:09 am    Post subject: Reply to topic Reply with quote

ahahah
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Deadly
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PostPosted: Mon Sep 13, 2004 4:49 pm    Post subject: Reply to topic Reply with quote

rofl..
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PostPosted: Mon Sep 13, 2004 5:03 pm    Post subject: Reply to topic Reply with quote

Sigh. Why doesn't the LVZ builder error on that? You can't have map objects relative to anything.
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