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shipset formats

 
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a_bug
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PostPosted: Fri Jul 16, 2004 9:17 pm    Post subject: shipset formats Reply to topic Reply with quote

OK i am a newbie to this zone stuff, with that in mind here we go. I have a tileset and a map made, and i , someday, am going to run a server *hopefully* . I want to make my own shipset as to not steal stuff like Ag, anyway whats the format they need to be in and where do I like find out what postion each ship needs to be? like it needs to have 8 pixels of black on each side or what? or where can i find a guide to find out this and other info about making a zone. TY

NOTE - I have the file that has all the bmps used in it, i think its called ssbmp or something like that
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Picano2.0
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PostPosted: Fri Jul 16, 2004 9:42 pm    Post subject: Reply to topic Reply with quote

Shipset in the ship1.bm2, ship2.bm2 etc is like so....

10 across, 4 down (top left most being pointing UP, each frame next will be rotating clockwise)

Ok and for the rolling.....

10 across, 40 down (Each section following same format as normal ship turning but.... 1-10, 11-20, and so on go in order of being rolled from far left to far right <skipping what would be no roll of course>)

No ammount of black area is reuired as a border, just make sure not to have it so a ships edge goes out of a frame.
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D1st0rt
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PostPosted: Sat Jul 17, 2004 8:45 am    Post subject: Reply to topic Reply with quote

It doesn't matter how big it is, you just need to have the rows and columns right
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