Author |
Message |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Wed Jan 15, 2003 3:37 pm Post subject: Tilesets...wasting my time. |
 |
|
|
|
I just want to know what a good tactic to making nice detailed tile sets would be, and what the best program to use is. I'm figuring Adobe or Psp. Any help is greatly appreciated.
TIA
Katie |
|
Back to top |
|
 |
SOS Server Help Squatter
Joined: Dec 02 2002 Posts: 329 Offline
|
Posted: Wed Jan 15, 2003 11:27 pm Post subject: |
 |
|
|
|
Tactic: Draw
Program: I know someone who makes great tilesets with MS paint  _________________ 3y3 4m l33t h4x0r
j0! 3y3 4m t4lking to j00!
fux0red 5cr1pt k1dd13.
-"l33t h41ku" |
|
Back to top |
|
 |
Picano2.0 Novice

Gender: Joined: Jan 11 2003 Posts: 80 Offline
|
Posted: Thu Jan 16, 2003 10:44 am Post subject: |
 |
|
|
|
I use paint >.< and "acd see" for everything (anything i can get free)
You can always do what i do, make a couple tilesets, or one that you can easily customize to fit the need of your zone
(my map warp2 has about 8 different tilesets it can use =/) |
|
Back to top |
|
 |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Thu Jan 16, 2003 11:41 am Post subject: |
 |
|
|
|
Well, that was certainly no help... but thanks anyhow.
TA
Katie |
|
Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Thu Jan 16, 2003 5:07 pm Post subject: |
 |
|
|
|
It's best (in my opinion) to have a finished map BEFORE you make the tileset. This way you can make sure the tileset works with your map, instead of trying to work the map around a tileset that is not custom-tailored.
I usually tile entire maps using only one to five tiles. I usually have one mostly solid-colored tile to represent all vertical, horizontal and single tiles and often four more to represent corner/diagonal tiles. Map first, then tileset and you will probably have to fix less things.
--
If you're going for a rather basic tileset like a lot of Trench Wars tiles and tons of others, you can open up a good sized new image in photoshop, put the 16 x 16 pixel grid on (edit>preferences>guides and grid) - probably make a background layer that is black, then make a new layer with 16 x 16 pixel sections (tile-sized) colored whatever you want (I usually use something bright like white or light something). It is then easy to use layer>style>bevel/emboss or whatever to alter the appearance of your blank tile area into some pretty decent-looking tiles. The best part is that you can easily keep it all within the original 16 pixel width/height.
Using layers more is also cool. You can have like let's say a "bottom steal beam" on a bottom layer, a "top beam" on a top layer and say "cooling pipes" or "electrical wires" or "laser beams" in a layer inbetween the two. You can easily use layers in photoshop to make a tileset that would be a very complex, brain-warping task without layers.
A good way to mix things up is to just take a normal set of tiles (verticals/horizontals/etc) and make copies that are altered...like say the wall got hit by an asteroid, or shot by a bomb, whatever. It's nice to have a little variety, after all, it's doubtful things in such a space environment would always be in perfect condition. |
|
Back to top |
|
 |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Fri Jan 17, 2003 12:16 pm Post subject: |
 |
|
|
|
Good ideas Akai. Thanks a lot.
TA
Katie |
|
Back to top |
|
 |
|