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		Erf Novice
  
   Joined: Aug 09 2003 Posts: 49 Offline
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					 Posted: Wed Apr 21, 2004 8:06 pm     Post subject: sound lvz's | 
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				| I wanted to take away the rocket effect completely, so I just made a file and named it rocket1.wa2 and rocket2.wa2... and continuum failed to load the lvz (but lvz toolkit didn't complain)... am I not allowed to do this?
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		SuSE Me measures good
  
   Joined: Dec 02 2002 Posts: 2307 Offline
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					 Posted: Wed Apr 21, 2004 9:20 pm     Post subject:  | 
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				| got me, attach .lvz
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		Erf Novice
  
   Joined: Aug 09 2003 Posts: 49 Offline
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					 Posted: Wed Apr 21, 2004 10:00 pm     Post subject:  | 
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				here's just the rockets
 
 
The first problem I actually solved(put an s where there wasn't supposed to be), but now I have another problem, they aren't playing, but the defaults still are
			  
 
  
			   
			   
			  badsound.lvz - 0.06 KB 
			  LVZ Dump: INI 
			  File downloaded or viewed 16 time(s) 
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		Mine GO BOOM Hunch Hunch What What
  
 
  Age:42  Gender:  Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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					 Posted: Wed Apr 21, 2004 10:40 pm     Post subject:  | 
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				| Its a bad LVZ file. When you attempted to create the lvz, it was unable to find or compress the rocket1.wa2 and rocket2.wa2.
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		Erf Novice
  
   Joined: Aug 09 2003 Posts: 49 Offline
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					 Posted: Wed Apr 21, 2004 11:12 pm     Post subject:  | 
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				| maybe 'cause there's nothing to compress? its 0 bytes :]
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		Smong Server Help Squatter
  
   Joined: 1043048991 Posts: 0x91E Offline
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					 Posted: Thu Apr 22, 2004 12:48 pm     Post subject:  | 
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				| Can you play these sounds in media player or sound recorder? If they can't open the file, don't expect ctm to be able to. If you right click on a .wav, click record -> file -> new -> save as -> "rocket1.wa2". Should be 58 bytes.
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		Phyran I privately speak in public
 
   Gender:  Joined: Dec 25 2003 Posts: 280 Offline
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					 Posted: Fri Apr 23, 2004 7:56 am     Post subject:  | 
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				it may also be the type of bitrate he used
 
anything less than 8bit probably wont work
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		Mine GO BOOM Hunch Hunch What What
  
 
  Age:42  Gender:  Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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					 Posted: Fri Apr 23, 2004 1:09 pm     Post subject:  | 
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				 	  | Erf wrote: | 	 		  | maybe 'cause there's nothing to compress? its 0 bytes :] | 	  
 
I recommend you use any wave recording program, don't plug a microphone in, and hit "record" for a second or two. Record complete nothingness. Making it a second or two long instead of 1 millisecond will allow Continuum to not loop the same wave file 100 times a second.
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		Victory Music Guest
 
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					 Posted: Wed May 12, 2004 8:13 pm     Post subject:  | 
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				I got a music file for the Victory music. It was a MP3 but I converted to a .wav . When I went to enter it, the arena wouldnt d/l and got :
 
 
Slow iteration warning: 2420 ms
 
 
on the subgame2 screen. I tryed:
 
 	  | Quote: | 	 		  | If you right click on a .wav, click record -> file -> new -> save as -> "rocket1.wa2". | 	  
 
but still got: 
 
 
Slow iteration warning: 2420 ms
 
 
Any ideas?
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		Dr Brain Flip-flopping like a wind surfer
  
  Age:39  Gender:  Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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					 Posted: Wed May 12, 2004 9:08 pm     Post subject:  | 
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				You're running the server on the same computer that you play on?
 
 
That's just a warning saying things are kinda slow. _________________ Hyperspace Owner
 
 
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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		Mine GO BOOM Hunch Hunch What What
  
 
  Age:42  Gender:  Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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					 Posted: Wed May 12, 2004 10:48 pm     Post subject:  | 
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				| Subspace and Subgame both fight for 100% of your computer's processor. Every so often, one of them wins out for a bit, and the other one pays for it. Thats what that means, that Subgame wasn't able to do a complete loop within about 2 seconds, which is bad.
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