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		| Fuzzjdc Seasoned Helper
 
  
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					|  Posted: Wed Jan 01, 2003 1:43 am     Post subject: how big should map objects be? |  |   |  |  
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				| how big should map objects be? 
 i currently have a pic that is like 752x1782 pixels and used for a map object. its 1meg by its self and compresses down nicely ( I used MakeLevel and the file was 484k) there are two of these pics and i'm wondering if there too big?
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		| SuSE Me measures good
 
  
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					|  Posted: Wed Jan 01, 2003 5:28 am     Post subject: |  |   |  |  
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				| As long as the total file size of the .lvz is under 4 megs. |  | 
	
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		| Fuzzjdc Seasoned Helper
 
  
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					|  Posted: Wed Jan 01, 2003 5:56 am     Post subject: |  |   |  |  
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				| i ment too big as the picture is too big!?!? |  | 
	
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		| Dr Brain Flip-flopping like a wind surfer
 
  
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					|  Posted: Wed Jan 01, 2003 10:53 am     Post subject: |  |   |  |  
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				| Depends, what do you need it for? |  | 
	
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		| Fuzzjdc Seasoned Helper
 
  
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					|  Posted: Wed Jan 01, 2003 12:06 pm     Post subject: |  |   |  |  
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				|  	  | Dr Brain wrote: |  	  | Depends, what do you need it for? | 
 
 it makes the base of a "base", i could save room but is it worth it?
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		| Helicon Server Help Squatter
 
 
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					|  Posted: Wed Jan 01, 2003 12:24 pm     Post subject: |  |   |  |  
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				| it really depends.. are you asking techies an aesthetics question... bad idea 
 
 it all depends on the zone... if the effect is worth losing some 56k players... go for it... if not , dont
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		| Dr Brain Flip-flopping like a wind surfer
 
  
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					|  Posted: Wed Jan 01, 2003 1:31 pm     Post subject: |  |   |  |  
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				|  	  | Helicon wrote: |  	  | it really depends.. are you asking techies an aesthetics question... bad idea | 
 
 Words to live by.
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