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SideBurn Novice

Age:42 Gender: Joined: Aug 31 2003 Posts: 63 Location: uk Offline
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Posted: Fri Dec 19, 2003 8:44 pm Post subject: possible? lvz question |
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ok, is it poss to make lvz so it appears above a certain player, but which only another player can see? |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Dec 19, 2003 9:58 pm Post subject: |
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Not without lots of work, and a terrible end result. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Dec 19, 2003 10:25 pm Post subject: |
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if you just want a single indicator, use a flag or the powerball |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Dec 19, 2003 10:28 pm Post subject: |
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Of course there is always using ship8 for an indicator or something along those lines. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Dec 19, 2003 10:48 pm Post subject: |
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ya, you could funkafy the turret image |
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Dark_Nexus Guest
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Thu Jan 01, 2004 1:26 pm Post subject: |
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That's not the hard part. The hard part is getting the LVZ to constantly update over the person.
He's not talking about over youreslf:
SideBurn wrote: | so it appears above a certain player, but which only another player can see |
_________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Fri Jan 02, 2004 10:54 am Post subject: |
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what if you do *objon publicly then pm the target player with *objoff? Wouldn't that be simpler if it works? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Jan 02, 2004 4:39 pm Post subject: |
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The problem is not with viewing objects, it's with positioning objects.
I noticed that in MERV .39, there's a new struct called lvzObject, which seems to have properties that you can change. But, there doesn't seem to be any functions using it yet. Maybe there's hope for 'dynamic' lvz's in the future? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Jan 05, 2004 11:41 am Post subject: |
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I think it is possible to move lvz, that was why merv 39 beta was released. Although lvz that have coordinates relative to a player's ship is not yet implemented (it has been suggested many times). |
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