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MERVBot 38 Tutorial

 
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Cyan~Fire
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PostPosted: Sat Nov 15, 2003 4:06 pm    Post subject: MERVBot 38 Tutorial Reply to topic Reply with quote

Anybody got it? (spawn.cpp, .h, commands.cpp)
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Cyan~Fire
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PostPosted: Sat Nov 15, 2003 4:11 pm    Post subject: Reply to topic Reply with quote

Nevermind, found it lying around on my comp.



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PostPosted: Sat Nov 15, 2003 4:22 pm    Post subject: Reply to topic Reply with quote

Nothing has really changed except some new stuff for lvz.

Code: Show/Hide

EVENT_MoveObjects,
      /*   Move LVZ objects around on the map

         [0] lvzObject struct array
         [1] number of items in array
         [2] player ident
      */


If you add this event into gotEvent(BotEvent &event) switch, then
lvzObject *theObj= (lvzObject*)event.p[0];
will give you all the info for that lvz object. The struct for lvzObject is in spawn.h
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Cyan~Fire
I'll count you!
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Age:37
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PostPosted: Sat Nov 15, 2003 4:30 pm    Post subject: Reply to topic Reply with quote

There's also the PBall stuff.

I can always lie about the CORE_MINOR_VERSION, but mightn't as well not.
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