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spawn shiznat

 
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SideBurn
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PostPosted: Mon Sep 29, 2003 6:52 pm    Post subject: spawn shiznat Reply to topic Reply with quote

anyway of making freq 0 start at 1 point, freq 1 start at another.. (i know thats poss but what about thius..) and make all other freqs, inc priv freqs start at a third location??
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Dr Brain
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PostPosted: Mon Sep 29, 2003 8:27 pm    Post subject: Reply to topic Reply with quote

Two words: Use a bot.
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Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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ExplodyThingy
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PostPosted: Mon Sep 29, 2003 9:37 pm    Post subject: Reply to topic Reply with quote

Doesnt the latest subgame support something along those lines?
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Loot

Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Mon Sep 29, 2003 9:58 pm    Post subject: Reply to topic Reply with quote

It can only do even/odd, or every 4 teams repeated. You cannot have it setup so freq 0 and 1 start some places, but everyone else is somewhere else.
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lp
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PostPosted: Tue Sep 30, 2003 2:46 pm    Post subject: Reply to topic Reply with quote

ive been using event_playerdeath as a trigger for spawning, but when a player dies (before his ship reappears) their screen warps to the bots warp location, then the ship spawns where it is specified to do so in the .cfg >> whats the most efficient way to get around this?so that the player is not warped twice, or at least in the correct order_
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Tue Sep 30, 2003 3:53 pm    Post subject: Reply to topic Reply with quote

Whats your death timeout (in [Kill] section)? Make the bot have a delay before it sends a warpto.
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PostPosted: Tue Sep 30, 2003 4:55 pm    Post subject: Reply to topic Reply with quote

ahhh.. deathtime . silly me. thx again
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Dustpuppy
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PostPosted: Thu Oct 02, 2003 7:22 am    Post subject: Reply to topic Reply with quote

Might be easier to tag the player when they die, and then check for the tag when you get a movement packet. However, this is probably less efficient as you are processing position packets which are very common.
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Knight Hawk
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PostPosted: Thu Oct 02, 2003 1:05 pm    Post subject: Reply to topic Reply with quote

thats 3 words brain
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Dr Brain
Flip-flopping like a wind surfer


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PostPosted: Thu Oct 02, 2003 1:40 pm    Post subject: Reply to topic Reply with quote

Knight Hawk wrote:
thats 3 words brain

I'm a heavy tipper.
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