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SideBurn Novice

Age:42 Gender: Joined: Aug 31 2003 Posts: 63 Location: uk Offline
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Posted: Mon Sep 29, 2003 6:52 pm Post subject: spawn shiznat |
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anyway of making freq 0 start at 1 point, freq 1 start at another.. (i know thats poss but what about thius..) and make all other freqs, inc priv freqs start at a third location?? |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon Sep 29, 2003 8:27 pm Post subject: |
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Two words: Use a bot. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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ExplodyThingy Server Help Squatter
Age:38 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Mon Sep 29, 2003 9:37 pm Post subject: |
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Doesnt the latest subgame support something along those lines? _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon Sep 29, 2003 9:58 pm Post subject: |
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It can only do even/odd, or every 4 teams repeated. You cannot have it setup so freq 0 and 1 start some places, but everyone else is somewhere else. |
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lp Guest
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Posted: Tue Sep 30, 2003 2:46 pm Post subject: |
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ive been using event_playerdeath as a trigger for spawning, but when a player dies (before his ship reappears) their screen warps to the bots warp location, then the ship spawns where it is specified to do so in the .cfg >> whats the most efficient way to get around this?so that the player is not warped twice, or at least in the correct order_ |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Sep 30, 2003 3:53 pm Post subject: |
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Whats your death timeout (in [Kill] section)? Make the bot have a delay before it sends a warpto. |
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Guest
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Posted: Tue Sep 30, 2003 4:55 pm Post subject: |
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ahhh.. deathtime . silly me. thx again |
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Dustpuppy Server Help Squatter

Age:40 Gender: Joined: Jan 23 2003 Posts: 215 Location: England Offline
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Posted: Thu Oct 02, 2003 7:22 am Post subject: |
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Might be easier to tag the player when they die, and then check for the tag when you get a movement packet. However, this is probably less efficient as you are processing position packets which are very common. |
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Knight Hawk Novice
Gender: Joined: Sep 29 2003 Posts: 25 Offline
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Posted: Thu Oct 02, 2003 1:05 pm Post subject: |
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thats 3 words brain |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Oct 02, 2003 1:40 pm Post subject: |
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Knight Hawk wrote: | thats 3 words brain |
I'm a heavy tipper. |
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