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ASSS Questions - My version of it on win32

pokemon 2001 - Mon Sep 27, 2004 6:01 pm
Post subject: My version of it on win32
Here's my version of the chatnet asss client

yup its pretty simple just how I like it

http://runescapesig.clawz.com/assschat2.zip
CypherJF - Mon Sep 27, 2004 6:05 pm
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Okay just a few things,

1.) Directory server listing doesnt seem to work?
2.) When a failed connection occurs, every so often I kept getting an error message, I forgot to copy it down; ie: Socket Operation timed out.
3.) You shouldn't have such things as: "Already connected... Please disconnect first" ... Handle it w/ enable/disabled menu options..

I still couldn't get it to connect to Hyperspace; but I'll try later. icon_smile.gif
Solo Ace - Mon Sep 27, 2004 6:08 pm
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Edited post: Oops, got what you said in your previous post completely wrong, Cypher. sa_tongue.gif
CypherJF - Mon Sep 27, 2004 6:10 pm
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I had come close to implementing the directory server in my JACC client; but it wouldn't handle Priit directory server entries for some reason, but would connect to Maucaub's, Catid's.. :shrug:
CypherJF - Mon Sep 27, 2004 6:12 pm
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Correction, got it to connect; somehow the IP got weirded.

Good start; the continued blinking is a pain as well...
pokemon 2001 - Mon Sep 27, 2004 6:42 pm
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ok i like the idea with enabled disabled menus
about the socket operation timed out. I never got that
the dir listing is total bs lol I got it working but it loads up alot of servers which are not asss. That ip which u seen in the dir listing is the only one that works for me on continuum
pokemon 2001 - Mon Sep 27, 2004 6:47 pm
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Sorry bout the 2x posting whatever i wanted to ask u ppl about Pocob Billing server is that like asss only? or does that work with the old subgame. (not to get off topic)
pokemon 2001 - Mon Sep 27, 2004 6:51 pm
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Anonymous wrote:
Sorry bout the 2x posting whatever i wanted to ask u ppl about Pocob Billing server is that like asss only? or does that work with the old subgame. (not to get off topic)
O wait I never ran it btw it gives me some error when in MSDOS i type java pocob.class


" Exception in thread "main" java.lang.NoClassDefFoundError : pocob/java "
CypherJF - Mon Sep 27, 2004 6:55 pm
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correct, Pocob is for ASSS only; since it's testing out the new user-database protocol..
pokemon 2001 - Mon Sep 27, 2004 7:28 pm
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oh ok than btw i added the enabled and not enabled to menu on the same link if u want to redownload
pokemon 2001 - Mon Sep 27, 2004 7:31 pm
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btw once again like my idea of little ships near the players name on the players list I think thats cute icon_razz.gif
CypherJF - Mon Sep 27, 2004 7:48 pm
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Btw, this should have posted in the user-coder apps thing.
pokemon 2001 - Mon Sep 27, 2004 8:08 pm
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ah ok i'll do that next time umm I seen your prog which does that Ping to a zone to get ping and zone player count

as far as I got on pinging is which you have to load a socket on the zone ip's and the port + 1 than connect and than..? what do i send ? some value
CypherJF - Mon Sep 27, 2004 11:06 pm
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I use 1 socket to do the pinging, it just walks down the list of zones... ping waits, if no responce within reasonable time, then it think's its offline, since it is UDP...
Mine GO BOOM - Tue Sep 28, 2004 12:55 am
Post subject: Re: My version of it on win32
Pokemon 2001 wrote:
Here's my version of the chatnet asss client

yup its pretty simple just how I like it

http://runescapesig.clawz.com/assschat2.zip

Any chance of posting the code? These guys here love to add features to things, but no one has the patience to start their own work from scratch.
CypherJF - Tue Sep 28, 2004 3:59 pm
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Couple of other things:
1) where are the settings stored at?
2) resizing should resize the controls...
3) 'disconnected' is misspelled.
4) after disconnecting after a sucessful connection wait a bit, it'll pop up
"Invalid socket descriptor passed to function". I'm not sure if this is due the the attempt to grab server listing or not... I had tried that as well again..

What is this "Blocking function in progress"?

hm.. yup icon_smile.gif
Anonymous - Tue Sep 28, 2004 5:02 pm
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Screenshot?
I couldn't see anything about logging in the config file.
If you look in the doc directory of the asss distro you can see ping.txt.

When you run pocob from the command line it is without the .class extension:
java pocob
pokemon 2001 - Tue Sep 28, 2004 5:26 pm
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Ok pobcob works. About CJF

Couple of other things:
1) where are the settings stored at?

Game.ini if you delete it the settings get reset to the ones i set in code

2) resizing should resize the controls...

To much math i tired its too hard lol

3) 'disconnected' is misspelled.
Really lol o ya its cause you told me about that menu disabled / enabled stuff and i added it really fast without checking so i wont forget
4) after disconnecting after a sucessful connection wait a bit, it'll pop up
"Invalid socket descriptor passed to function".

Invalid socket descriptor passed to function means your sending data to socket without being connected to a server. Na the dir listing is a template i added in case later it has nothing on it. I decided to make the sendtxt.enabled false if not connected.

What is this "Blocking function in progress"?

hard to explain its like when your connected and you try to connect on top of that



and ya ill release the source soon.
pokemon 2001 - Tue Sep 28, 2004 7:06 pm
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ya source is now included inside the same file
Mine GO BOOM - Tue Sep 28, 2004 8:00 pm
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Poke wrote:
ya source is now included inside the same file

Ok. Copied a copy here for archival reasons.
CypherJF - Tue Sep 28, 2004 8:25 pm
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I don't think the limit to passwords is 10 characters.. is it?
pokemon 2001 - Tue Sep 28, 2004 8:41 pm
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Yup i never knew the password passes 10 nor the username but i added those checks for later on i dont have a password over 10 biggrin.gif
CypherJF - Tue Sep 28, 2004 10:29 pm
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Okay, I need a translator for that. Don't be afraid to use punctuation.
pokemon 2001 - Wed Sep 29, 2004 7:31 pm
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ya...
CypherJF - Wed Sep 29, 2004 9:40 pm
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So, would you like to either edit the post or rephrase?
i88gerbils - Wed Sep 29, 2004 11:22 pm
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gerbil translation service:

Quote:

Yes, I never knew that neither the password length exceeded 10 characters, nor the username, but I added these checks for later on. I don't have a password over 10 characters.

CypherJF - Wed Sep 29, 2004 11:55 pm
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WOOt! gerbil translation r0x! biggrin.gif

Is that protocol specific, max length 10 characters?
Smong - Thu Sep 30, 2004 6:46 am
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Just set the limits to 19 printable characters for biller reasons.
pokemon 2001 - Thu Sep 30, 2004 7:38 pm
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ya i88gerbils

See some people understand me
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