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LVZ/LVL Questions - Ship set maker...

Dzy Labram - Sun May 25, 2003 6:53 am
Post subject: Ship set maker...
OK, a very long time ago, i made a ship set maker... it wasn't much of a success... It didn't work with XP, bla bla bla... it just sucked... I improved myself with programming... and i was wondering if someone would still be interested in a ship set maker... and not one that just only rotates your ship, but also adds special effects etcetera... a list with wanted functions:

* Sort of 3D images, so it will also automatically generate the rolls, and it will be able to use light, and automatically use that on your ships.

* Euhm, just basic function, like the rotation.

* In-program editing of your ship, so it won't have problems with incompatibility of versions of windows... You'll still be able to import it from files, but when that doesn't work, you can just edit it yourself...

* And lots more of your suggestions...


When your interested, please post a reply, to tell me if your interested... don't want to make it for nothing[/list]
Smong - Sun May 25, 2003 1:00 pm
Post subject:
How about split a ships.bm2 into separate ship#.bm2's, also optionally cropping the ship sets (incase a certain ship is smaller than 36x36)?
And it will have to be able to at least import .bmp, .gif, .jpg and .png image types (some sort of law surrounding .gif creation I think).
Dzy Labram - Sun May 25, 2003 3:48 pm
Post subject:
What do you mean by "cropping the ship sets" and is the ship#.bm2 supported? I'm not sure :S <<< feels embarassed.

It could be quite a problem with importing others than bmp... I should find some source for that, because there's no way i could implement them myselves...
Smong - Sun May 25, 2003 4:29 pm
Post subject:
For a halfsize ship the user specifies 18x18 (36x36 being the default) as the ship size, then the program creates a ship#.bm2 based on the original image, but smaller.
An 18x18 square is copied from the center of each 36x36 ship rotation and placed into a new image.
The function does not resize the image, it copies parts of it to a new one.
Dzy Labram - Mon May 26, 2003 9:44 am
Post subject:
Hmm, i suppose thats not too hard icon_smile.gif

I'll put that in it... is the ship1.bm2 to the ship8.bm2 supported in continuum? (<<< is used to .36)
Smong - Mon May 26, 2003 1:48 pm
Post subject:
Dzy Labram wrote:
is the ship1.bm2 to the ship8.bm2 supported in continuum [38]?

I should think so. That's why I suggested the other file formats, because 38 can support them.
Dzy Labram - Mon May 26, 2003 2:53 pm
Post subject:
Oh, the ship#.bm2 can be gif, png and jpeg too?

Sorry for being stupid =)
Anonymous - Sat May 31, 2003 5:40 pm
Post subject: I want that new shipset maker of yours....
I kinda need it.... icon_wink.gif icon_cool.gif icon_biggrin.gif
Dzy Labram - Sat May 31, 2003 6:01 pm
Post subject:
Hmm, I need at least response of 5 people, i have had two now...
Mine GO BOOM - Sat May 31, 2003 11:30 pm
Post subject:
Yes, those features above are all in Continuum 0.38 and are fully supported.
Anonymous - Sun Jun 01, 2003 11:42 am
Post subject:
Ok, I have the supply for JPEG, for PNG and im almost finished with the GIF icon_smile.gif
Anonymous - Tue Jul 08, 2003 11:57 am
Post subject:
sorry too late to be sayin this but.. HELL YES.. If it includes features like the rolls, rotates, and differnt kind of lightin positions.. "this shipset maker" will be the bomb..
FudLe Pucker - Wed Jul 09, 2003 7:03 pm
Post subject:
Added wanted list:
1) Ship size alterer - Can make the selected ship smaller or bigger.
2) Hmm i guess that's all...
Anonymous - Sat Jul 12, 2003 9:01 am
Post subject:
A decent shipset maker would not go unnoticed bye me icon_smile.gif
Katie - Sat Jul 12, 2003 11:53 pm
Post subject:
Sounds good. I could use it a lot.

-------------
*Off Topic*
-------------

We need programs that allow the size changing of ships (either bigger or smaller). Then as you do each ship individually, you could save each ship as a ship#.bm2. That would be appreciated and convienient.
Donkano - Mon Jul 14, 2003 3:50 pm
Post subject: Wow!!
I would just kill to have a good shipset maker... but there is only one thing that I am conserned about. Please make it as simpilistic as possible.
Anonymous - Sat Jul 19, 2003 10:29 pm
Post subject: shipset maker
Hi,

umm... for a newbie a shipset maker allows the creation of different ships for the game? colours (colors) and shapes changed from the defaults.

if so why do you want to be able to change the size of the ships?

Would this not allow players will end up going around in 1 pixel size ships that noone can hit.

actually an all black ship would be cool..

anyway i'm still working on maps and tilesets at the moment but will eventually get to shipsets and a tool that lets me create custom ships for ops and moderators sounds mighty fine.


just my opinion

dontec.

p.s. Could you release the source when your sick of supporting it.
Anonymous - Sun Jul 20, 2003 6:14 pm
Post subject:
Consider me interested... I like the features you've been talking about ...the implementation of good looking rolls would be at the top of my list!
Katie - Mon Jul 21, 2003 4:06 pm
Post subject:
Quote:
if so why do you want to be able to change the size of the ships?


Because it allows for different forms of combat, as well as strategies, in one zone.

Quote:
Would this not allow players will end up going around in 1 pixel size ships that noone can hit.


Who would play in a zone like that anyhow?
ShadowDragons - Tue Aug 12, 2003 9:01 am
Post subject:
How is the shipset maker going Dzy? biggrin.gif
Katie - Tue Aug 12, 2003 12:03 pm
Post subject:
I think it should be optional when saving, whether you want individual cropped ship#.bm2's, or an entire set like ships.bm2.
ShortyMatt - Tue Aug 12, 2003 10:17 pm
Post subject:
i'll try anything...and trust me..i do a lot of stupid $^#^...but ya...like fudle said..if it could get the ships to be bigger or larger...that would help out a lot and it would save a lot of time when making a ship set
RAYfighter - Sun Sep 07, 2003 9:18 am
Post subject: shipset maker??
I am using 3ds max for 3D models and rendering, and then a custom 'shipset maker' coded by my friend Miro - he is a programmer.

Within max I create a model, lighting and materials (/textures)
Set up simple animation for rolls
Render an animation sequence (into BMP)
Import it into 'shipset maker' icon_lol.gif
Save as default filenames (wbroll.bm2 etc...)
Convert in Photoshop to SS colors

that's it icon_wink.gif


and now, what was the topic of this thread?
SuSE - Sun Sep 07, 2003 10:25 am
Post subject:
doesn't matter, don't think the author is coming back

think you could make this program public domain?

oh and you know you might save some file size (download time) by using .jpg, .gif or even .png
RAYfighter - Wed Sep 10, 2003 1:04 pm
Post subject:
Akai wrote:
doesn't matter, don't think the author is coming back
think you could make this program public domain?
oh and you know you might save some file size (download time) by using .jpg, .gif or even .png


I use bmp when I want to test the shipset in the zone I don't own - e.g. can't edit lvz on server.


Yes I think I could post it soon.
SuSE - Wed Sep 10, 2003 1:44 pm
Post subject:
RAYfighter wrote:
I use bmp when I want to test the shipset in the zone I don't own - e.g. can't edit lvz on server.


should be able to use .png (or .gif or .jpg) in the zone folder - since EG does not have any custom ship images specified by .lvz (in public arena anyways)

RAYfighter wrote:
Yes I think I could post it soon.


icon_smile.gif
RAYfighter - Thu Sep 11, 2003 5:20 am
Post subject:
Akai wrote:
[..]

should be able to use .png (or .gif or .jpg) in the zone folder - since EG does not have any custom ship images specified by .lvz (in public arena anyways)

icon_smile.gif


So if I have for example no wbroll.bm2 in zone folder, and I put the wbroll.png in it, client will use my wbroll.png ?? Only thing I have to keep is the filename, but not the extension? .png, .gif, .jpg - all will be accepted by my client?

If so, it's cool. biggrin.gif
SuSE - Thu Sep 11, 2003 12:44 pm
Post subject:
ya I'm pretty sure

with each new version new bugs are added, but I think I retested that the other day

where it gets sticky these days is if the zone (the one whose folder you're using) has ship images in the .lvz...and even moreso if their .lvz doesn't specify rolling images but you want to use them sa_tongue.gif

anyways sa_tongue.gif
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