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Dzy Labram Newbie

Gender: Joined: May 11 2003 Posts: 13 Offline
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Posted: Sun May 25, 2003 6:53 am Post subject: Ship set maker... |
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OK, a very long time ago, i made a ship set maker... it wasn't much of a success... It didn't work with XP, bla bla bla... it just sucked... I improved myself with programming... and i was wondering if someone would still be interested in a ship set maker... and not one that just only rotates your ship, but also adds special effects etcetera... a list with wanted functions:
* Sort of 3D images, so it will also automatically generate the rolls, and it will be able to use light, and automatically use that on your ships.
* Euhm, just basic function, like the rotation.
* In-program editing of your ship, so it won't have problems with incompatibility of versions of windows... You'll still be able to import it from files, but when that doesn't work, you can just edit it yourself...
* And lots more of your suggestions...
When your interested, please post a reply, to tell me if your interested... don't want to make it for nothing[/list] |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun May 25, 2003 1:00 pm Post subject: |
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How about split a ships.bm2 into separate ship#.bm2's, also optionally cropping the ship sets (incase a certain ship is smaller than 36x36)?
And it will have to be able to at least import .bmp, .gif, .jpg and .png image types (some sort of law surrounding .gif creation I think). |
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Dzy Labram Newbie

Gender: Joined: May 11 2003 Posts: 13 Offline
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Posted: Sun May 25, 2003 3:48 pm Post subject: |
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What do you mean by "cropping the ship sets" and is the ship#.bm2 supported? I'm not sure :S <<< feels embarassed.
It could be quite a problem with importing others than bmp... I should find some source for that, because there's no way i could implement them myselves... |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun May 25, 2003 4:29 pm Post subject: |
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For a halfsize ship the user specifies 18x18 (36x36 being the default) as the ship size, then the program creates a ship#.bm2 based on the original image, but smaller.
An 18x18 square is copied from the center of each 36x36 ship rotation and placed into a new image.
The function does not resize the image, it copies parts of it to a new one. |
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Dzy Labram Newbie

Gender: Joined: May 11 2003 Posts: 13 Offline
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Posted: Mon May 26, 2003 9:44 am Post subject: |
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Hmm, i suppose thats not too hard
I'll put that in it... is the ship1.bm2 to the ship8.bm2 supported in continuum? (<<< is used to .36) |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon May 26, 2003 1:48 pm Post subject: |
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Dzy Labram wrote: | is the ship1.bm2 to the ship8.bm2 supported in continuum [38]? |
I should think so. That's why I suggested the other file formats, because 38 can support them. |
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Dzy Labram Newbie

Gender: Joined: May 11 2003 Posts: 13 Offline
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Posted: Mon May 26, 2003 2:53 pm Post subject: |
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Oh, the ship#.bm2 can be gif, png and jpeg too?
Sorry for being stupid =) |
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RadioactiveAnt Guest
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Posted: Sat May 31, 2003 5:40 pm Post subject: I want that new shipset maker of yours.... |
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I kinda need it....  |
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Dzy Labram Newbie

Gender: Joined: May 11 2003 Posts: 13 Offline
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Posted: Sat May 31, 2003 6:01 pm Post subject: |
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Hmm, I need at least response of 5 people, i have had two now... _________________ -
There is no such thing as love, it is just the need for humiliating other people. (HUH, doesn't make sense to me either) |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sat May 31, 2003 11:30 pm Post subject: |
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Yes, those features above are all in Continuum 0.38 and are fully supported. |
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Dzy Guest
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Posted: Sun Jun 01, 2003 11:42 am Post subject: |
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Ok, I have the supply for JPEG, for PNG and im almost finished with the GIF  |
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Me Guest
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Posted: Tue Jul 08, 2003 11:57 am Post subject: |
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sorry too late to be sayin this but.. HELL YES.. If it includes features like the rolls, rotates, and differnt kind of lightin positions.. "this shipset maker" will be the bomb.. |
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FudLe Pucker Seasoned Helper

Gender: Joined: Jul 03 2003 Posts: 163 Offline
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Posted: Wed Jul 09, 2003 7:03 pm Post subject: |
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Added wanted list:
1) Ship size alterer - Can make the selected ship smaller or bigger.
2) Hmm i guess that's all... |
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ShadowDragons Guest
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Posted: Sat Jul 12, 2003 9:01 am Post subject: |
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A decent shipset maker would not go unnoticed bye me  |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sat Jul 12, 2003 11:53 pm Post subject: |
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Sounds good. I could use it a lot.
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*Off Topic*
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We need programs that allow the size changing of ships (either bigger or smaller). Then as you do each ship individually, you could save each ship as a ship#.bm2. That would be appreciated and convienient. |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Mon Jul 14, 2003 3:50 pm Post subject: Wow!! |
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I would just kill to have a good shipset maker... but there is only one thing that I am conserned about. Please make it as simpilistic as possible. |
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dontec Guest
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Posted: Sat Jul 19, 2003 10:29 pm Post subject: shipset maker |
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Hi,
umm... for a newbie a shipset maker allows the creation of different ships for the game? colours (colors) and shapes changed from the defaults.
if so why do you want to be able to change the size of the ships?
Would this not allow players will end up going around in 1 pixel size ships that noone can hit.
actually an all black ship would be cool..
anyway i'm still working on maps and tilesets at the moment but will eventually get to shipsets and a tool that lets me create custom ships for ops and moderators sounds mighty fine.
just my opinion
dontec.
p.s. Could you release the source when your sick of supporting it. |
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a slave Guest
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Posted: Sun Jul 20, 2003 6:14 pm Post subject: |
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Consider me interested... I like the features you've been talking about ...the implementation of good looking rolls would be at the top of my list! |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Mon Jul 21, 2003 4:06 pm Post subject: |
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Quote: | if so why do you want to be able to change the size of the ships? |
Because it allows for different forms of combat, as well as strategies, in one zone.
Quote: | Would this not allow players will end up going around in 1 pixel size ships that noone can hit. |
Who would play in a zone like that anyhow? |
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ShadowDragons Newbie
Age:38 Joined: Aug 03 2003 Posts: 3 Offline
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Posted: Tue Aug 12, 2003 9:01 am Post subject: |
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How is the shipset maker going Dzy?  |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Tue Aug 12, 2003 12:03 pm Post subject: |
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I think it should be optional when saving, whether you want individual cropped ship#.bm2's, or an entire set like ships.bm2. |
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ShortyMatt Seasoned Inquisitor

Age:35 Gender: Joined: Aug 05 2003 Posts: 383 Location: Manassas, VA, USA Offline
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Posted: Tue Aug 12, 2003 10:17 pm Post subject: |
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i'll try anything...and trust me..i do a lot of stupid $^#^...but ya...like fudle said..if it could get the ships to be bigger or larger...that would help out a lot and it would save a lot of time when making a ship set _________________ User Status = Offline! ..
^^ thats garbage |
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RAYfighter Novice

Age:54 Gender: Joined: Sep 04 2003 Posts: 47 Location: Slovak republic Offline
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Posted: Sun Sep 07, 2003 9:18 am Post subject: shipset maker?? |
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I am using 3ds max for 3D models and rendering, and then a custom 'shipset maker' coded by my friend Miro - he is a programmer.
Within max I create a model, lighting and materials (/textures)
Set up simple animation for rolls
Render an animation sequence (into BMP)
Import it into 'shipset maker'
Save as default filenames (wbroll.bm2 etc...)
Convert in Photoshop to SS colors
that's it
and now, what was the topic of this thread? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Sep 07, 2003 10:25 am Post subject: |
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doesn't matter, don't think the author is coming back
think you could make this program public domain?
oh and you know you might save some file size (download time) by using .jpg, .gif or even .png |
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RAYfighter Novice

Age:54 Gender: Joined: Sep 04 2003 Posts: 47 Location: Slovak republic Offline
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Posted: Wed Sep 10, 2003 1:04 pm Post subject: |
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Akai wrote: | doesn't matter, don't think the author is coming back
think you could make this program public domain?
oh and you know you might save some file size (download time) by using .jpg, .gif or even .png |
I use bmp when I want to test the shipset in the zone I don't own - e.g. can't edit lvz on server.
Yes I think I could post it soon. |
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