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General Questions - objon/off/move packets

Samapico - Wed Dec 23, 2009 1:17 pm
Post subject: objon/off/move packets
I can't find any info on these incoming packets...

Checked at:
http://d1st0rt.sscentral.com/packets.html
http://wiki.minegoboom.com/index.php/UDP_Game_Protocol

Nothing there... hmm... I guess I could dig in a mervbot source or something, but I thought the wiki was at least somewhat up to date tongue.gif There surely is some documentation about these packets somewhere
Doc Flabby - Wed Dec 23, 2009 1:37 pm
Post subject:
http://forums.minegoboom.com/viewtopic.php?p=2168
https://forums.minegoboom.com/viewtopic.php?p=30319

probably worth looking at TWCore's source as TW's bot makes extensive use of LVZ
Samapico - Wed Dec 23, 2009 1:58 pm
Post subject:
Interesting... so if you have many mapobjects using the same objectID, it will move them all at once?
And did anyone ever experiment with screenobjects? Does this packet use the CLV1 or CLV2 format? i.e. could you change the reference coordinate of a screenobject on the fly with this packet?
That'd be interesting
D1st0rt - Mon Jan 04, 2010 7:26 pm
Post subject:
I suspect you may have already found what you needed, but here it is anyway

http://twcore.org/browser/trunk/twcore/src/twcore/core/lvz/LvzManager.java
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