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LVZ Update Bitfield

 
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Cerium
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PostPosted: Thu Dec 16, 2004 5:19 am    Post subject: LVZ Update Bitfield Reply to topic Reply with quote

Working on adding LVZ support in my core, but cant find any references for the packet structure.

As far as I can tell, the first few bytes of the packet stay the same (0x0A, Player ID, LVZ Packet ID, LVZ Bitfield). Problem is, I only know the bitfield for the object toggle (0x35)

The one I need is the lvz object update/modify (0x36) -- but Ill also add support for any other LVZ packets.

Thanks
-C
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Cerium
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PostPosted: Thu Dec 16, 2004 5:46 am    Post subject: Reply to topic Reply with quote

Nevermind, got it figured it (or rather, gleefully hijacked from MERV. Thanks catid!)

Turns out the first byte is which properties are being modified, and the last 10 bytes are exactly as the LVZFormat.txt specifies for CLV1 objects.
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