Well, Continuum .39 was hackable for years. It was pretty widely known for a while, too. We all saw that. .40 is still hackable, but far less people know how to do it. Either way, my point is the same... we dealt with it. Cheating wasn't a common thing - at least on the SSC biller - the threat of a netban was enough to stop most people. I'm not worried about speed hacking and things of that sort at all because it's obvious when they do it. The only stuff I'd really be worried about is things like cloaked ships. Maybe there's no way to have cloaked ships and hide the cloaker from a cheating player. If that's true, it'd be hard to detect. Worst case scenario, you just have to take cloaking out of your zone altogether. To me, that's still better than not having a new client.
The previous closed-source client projects have all failed, as far as I'm concerned, since we don't have a new client. Even if no one actually used an open-source client, it'd be a great thing to have around, for all future closed-source clients. And all this is worst-case scenario stuff, too. I think it's entirely possible that an open-source client would be able to work. And when a hacking/cheating problem DID come up, there would be people who were able to fix it, unlike our current situation. I'm sure that, once both the server and client were both open source, it would be much easier to write cheating detection programs.
Cheese - Tue Jan 15, 2008 3:11 pm
Post subject:
that sounds like skywize... :S