Server Help

Bot Questions - AIbot

Jmunky85 - Tue Aug 14, 2007 9:55 pm
Post subject: AIbot
where can i get a recent version?
Jmunky85 - Tue Aug 14, 2007 10:31 pm
Post subject:
found the link but it wont load to my zone.. It says unable to decompress news file and also unable to decompress ma file. When i start the bot this is spammed,


Packet tampering(24) (SSTurret)(1087660450)(127.0.0.1)(sec=32)
Jmunky85 - Tue Aug 14, 2007 11:43 pm
Post subject:
Man this bot is a pain... I have it working now, but it only flys around. It will not shoot at anythig. Also, I can not use the !ship or !team commands on the bot...?????????
Cancer+ - Wed Aug 15, 2007 12:52 am
Post subject:
You should be able to set the .ini to how the bot flys. If he flys aggressive, defensive, etc.
Jmunky85 - Wed Aug 15, 2007 1:51 am
Post subject:
This is a default setting. I want the ship to be very agressive, but I dont understad how to make it that way base off what the instrctions say. With thesesettings I flew around the bot for 5 minutes shooting it at all ranges and not once did it fire back...


[Ship1]
SpreadMost=50
SpreadLeast=20

BulletRateDist=350
BulletRateSlowdown=40

DodgeHit=5
DodgePredHit=5

OpDist1=50
OpDist2=100
OpDist3=150
OpDist4=250

RechargeDist=600







//HELP SECTION
//Active. Sets if the bot starts in active mode (takes damage and moves)
//Shooting. Sets if the bot starts in shooting mode (attacks even when not provoked)
//SpreadMost and SpreadLeast are spread values, most=the most it can spread and least is the least it spreads (It will never spread all the time so dont put least at 0)
//BulletRateDist is distance away from target where bot starts shooting with slower Bullet Fire rate
//BulletRateSlowdown is how much slower the bot fires after reaching BulletRateDist. Increases proportionally to BulletRateDist (Low number low bullet rate)
//DodgeHit is hits on bot within a 0,5 sec time period that will trigger dodging
//DodgePredHit is predicted possible hits on bot within a 1 sec time period that will trigger dodging
//Opdistx (x=number) is Operational distances in pixles. Is somewhat used randomly but should be set from most agressive(1) to most defensive(4)
//RechargeDist is distance bot tries to keep when recharging in pixles
Cancer+ - Wed Aug 15, 2007 7:22 am
Post subject:
You need this above all of your Ships

Code: Show/Hide
Map=<map in which the bot flys in>
Active=1
Shooting=1
EnergyPW=<energypwhere>


I think those numbers should either be 1 or 0

0=Not active, doesn't take hits and won't shoot much.
1=Very active, takes hits, and shoots.




Correct me if I'm wrong anyone.
Jmunky85 - Wed Aug 15, 2007 5:03 pm
Post subject:
they are all set as you have shown me. Still not shooting.. :/
Sass - Fri Oct 12, 2007 12:16 pm
Post subject:
Couple questions - is this bot based on Merv (ie. designed for Subgame)? If so, is there an AI "bot" designed for asss which will not appear on your population stats? For instance, the non-player units in HS do not appear in the population stats - is there an AI version of a non-player available for asss? If not, does anyone know who might be working on one? Thanks
Scopene - Sat Oct 13, 2007 8:30 am
Post subject:
I had a problem with this bot as well, every time I typed !start the bot left the arena and I got "error Tick."

So I gave up in the end.
All times are -5 GMT
View topic
Powered by phpBB 2.0 .0.11 © 2001 phpBB Group