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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Tue Aug 14, 2007 9:55 pm Post subject: AIbot |
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where can i get a recent version? |
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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Tue Aug 14, 2007 10:31 pm Post subject: |
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found the link but it wont load to my zone.. It says unable to decompress news file and also unable to decompress ma file. When i start the bot this is spammed,
Packet tampering(24) (SSTurret)(1087660450)(127.0.0.1)(sec=32) |
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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Tue Aug 14, 2007 11:43 pm Post subject: |
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Man this bot is a pain... I have it working now, but it only flys around. It will not shoot at anythig. Also, I can not use the !ship or !team commands on the bot...????????? |
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Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Posted: Wed Aug 15, 2007 12:52 am Post subject: |
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You should be able to set the .ini to how the bot flys. If he flys aggressive, defensive, etc. |
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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Wed Aug 15, 2007 1:51 am Post subject: |
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This is a default setting. I want the ship to be very agressive, but I dont understad how to make it that way base off what the instrctions say. With thesesettings I flew around the bot for 5 minutes shooting it at all ranges and not once did it fire back...
[Ship1]
SpreadMost=50
SpreadLeast=20
BulletRateDist=350
BulletRateSlowdown=40
DodgeHit=5
DodgePredHit=5
OpDist1=50
OpDist2=100
OpDist3=150
OpDist4=250
RechargeDist=600
//HELP SECTION
//Active. Sets if the bot starts in active mode (takes damage and moves)
//Shooting. Sets if the bot starts in shooting mode (attacks even when not provoked)
//SpreadMost and SpreadLeast are spread values, most=the most it can spread and least is the least it spreads (It will never spread all the time so dont put least at 0)
//BulletRateDist is distance away from target where bot starts shooting with slower Bullet Fire rate
//BulletRateSlowdown is how much slower the bot fires after reaching BulletRateDist. Increases proportionally to BulletRateDist (Low number low bullet rate)
//DodgeHit is hits on bot within a 0,5 sec time period that will trigger dodging
//DodgePredHit is predicted possible hits on bot within a 1 sec time period that will trigger dodging
//Opdistx (x=number) is Operational distances in pixles. Is somewhat used randomly but should be set from most agressive(1) to most defensive(4)
//RechargeDist is distance bot tries to keep when recharging in pixles |
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Cancer+ Server Help Squatter

Age:37 Gender: Joined: Aug 19 2005 Posts: 271 Offline
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Jmunky85 Novice
Gender: Joined: Feb 09 2003 Posts: 77 Offline
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Posted: Wed Aug 15, 2007 5:03 pm Post subject: |
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they are all set as you have shown me. Still not shooting.. :/ |
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Sass Newbie
Gender: Joined: Mar 09 2007 Posts: 12 Offline
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Posted: Fri Oct 12, 2007 12:16 pm Post subject: |
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Couple questions - is this bot based on Merv (ie. designed for Subgame)? If so, is there an AI "bot" designed for asss which will not appear on your population stats? For instance, the non-player units in HS do not appear in the population stats - is there an AI version of a non-player available for asss? If not, does anyone know who might be working on one? Thanks |
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Scopene Newbie
Joined: Nov 05 2006 Posts: 21 Offline
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Posted: Sat Oct 13, 2007 8:30 am Post subject: |
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I had a problem with this bot as well, every time I typed !start the bot left the arena and I got "error Tick."
So I gave up in the end. |
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