LVZ/LVL Questions - Breakdown of colors.bm2? xrestassuredx - Sun Apr 17, 2005 1:59 pm Post subject: Breakdown of colors.bm2?
I'm making an arena that doesn't use the standard color set, and trying to adjust the on-screen display so that everything is consistent with the feel of the arena. I know that most of that is in colors.bm2, but couldn't find anything that describes what that file actually does. Here's what I figured out, but if anyone has any corrections or can fill in the blanks, please do.
Colors.bm2 is 128x40. The 40 rows each change the color of something different, while going across each row acts as a gradient (in most cases) that repeats about every second. Making the file wider doesn't affect this; the first 128 pixels are used and the rest are ignored.
This is what I figured out each row represents, where I could (G indicates a gradient, and B indicates that just the color of the first bit in the row is used as a static color):
I would guess that 4-15 are just reserved and not used, and possibly also 38 and 39, with 20, 25, and 32 having some meaning I just haven't figured out. Maybe 25 has something to do with turf flags? I didn't test it, but that could be .. anyway, feel free to add to this or correct it
Mine GO BOOM - Sun Apr 17, 2005 2:25 pm Post subject:
Someone want to move this into the ASSS Wiki?
EDIT: Added it to the wiki as a stub for now, feel free to edit Colors.bm2.
xrestassuredx - Sun Apr 17, 2005 4:16 pm Post subject:
Nice, thanks.
I did search for the topic, but didn't find anything.. ah well.
Solo Ace - Sun Apr 17, 2005 4:30 pm Post subject:
You can blame phpbb's search feature for that.