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LVZ/LVL Questions - bmp screwed in lvz test (background)

Anonymous - Mon Jan 20, 2003 1:05 pm
Post subject: bmp screwed in lvz test (background)
everytime i try to test the background, the colors of my image goes ugly (its 256colors).

Outfile=scene.lvz

File=ground.bmp // *(tried bm2 already)

[objectimages]
IMAGE0=ground.bmp //*(tried bm2 already)

[mapobjects]
0,0,IMAGE0,AfterBackground
0,424,IMAGE0,AfterBackground
0,848,IMAGE0,AfterBackground
0,1272,IMAGE0,AfterBackground
0,1696,IMAGE0,AfterBackground
0,2120,IMAGE0,AfterBackground
0,2544,IMAGE0,AfterBackground
0,2968,IMAGE0,AfterBackground
0,3392,IMAGE0,AfterBackground
0,3816,IMAGE0,AfterBackground
0,4240,IMAGE0,AfterBackground
0,4664,IMAGE0,AfterBackground

etc etc etc..
SOS - Mon Jan 20, 2003 3:07 pm
Post subject:
Yes it does.
It's Continuum's CrapoVision GFX engine.
Nothing you can do about it(Except making your pictures in the right palette originally. Open a screenshot to get the palette.)
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