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LVZ/LVL Questions - Problem with display time

Eccentric - Mon Nov 01, 2004 7:21 am
Post subject: Problem with display time
I made a post about this in ssforum.net ... but looks like no one was able to help me there.

The problem is that when I want to turn on a picture and keep it there for a certain amount of time, I am limited to less than 7 minutes, I have no idea why.
Quote:

Outfile=something.lvz

File=Picture.png

[objectimages]
IMAGE0=Picture.png

[screenobjects]
200,200,IMAGE0,AfterGauges,ServerControlled,60000,1

When I turn on the picture with "*objon 1" it stays there for almost 7 minutes, when it should stay there much longer. The time is 60000 there, so the picture should stay on for 10 minutes, but it goes away before reaching 7 minutes, and it makes no difference if I set it higher like 100000... I even checked the exact time, it's always 6 minutes and 50 seconds, and then *poof* it's gone.

I have tried this with new BuildLevel.exe and old BuildLevel(0.37).exe and it just doesn't work. If it's a bug, I'm hoping that it will be fixed.
Purge - Mon Nov 01, 2004 9:10 am
Post subject:
Well since your [objectimages] says IMAGE0=picture.png, then why do *objon 1? It should be *objon 0 since you are turning on the "0" object.

Try that and see.
Anonymous - Mon Nov 01, 2004 11:39 am
Post subject:
Heh, I wish it was that, but object id number is the last number in the last line, (which is 1). And if you read what I wrote, the image does show up like it should, it just doesn't stay on as long as it is supposed to.
SuSE - Mon Nov 01, 2004 12:12 pm
Post subject:
There's a ceiling, I think - I forget the number...just under 40k which is near 7 minutes.
Eccentric - Mon Nov 01, 2004 12:41 pm
Post subject:
Aww... too bad. Is it really necessary to have it that low icon_confused.gif

Anyway, thanks for the information suse.
SuSE - Mon Nov 01, 2004 3:42 pm
Post subject:
It's not necessary, that's just where it's at right now. Someone would have to hack out some new code to change it.

It's about time someone made a highly configurable bot for lvz events, though, anyways.
Cyan~Fire - Mon Nov 01, 2004 5:56 pm
Post subject:
Well, according to lvzFormat.txt, it's a 12-bit integer, meaning the cap is 4095 deciseconds, so that's 6.8 minutes. Useful cap, eh?
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