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Problem with display time

 
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Eccentric
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Joined: Nov 01 2004
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PostPosted: Mon Nov 01, 2004 7:21 am    Post subject: Problem with display time Reply to topic Reply with quote

I made a post about this in ssforum.net ... but looks like no one was able to help me there.

The problem is that when I want to turn on a picture and keep it there for a certain amount of time, I am limited to less than 7 minutes, I have no idea why.
Quote:

Outfile=something.lvz

File=Picture.png

[objectimages]
IMAGE0=Picture.png

[screenobjects]
200,200,IMAGE0,AfterGauges,ServerControlled,60000,1

When I turn on the picture with "*objon 1" it stays there for almost 7 minutes, when it should stay there much longer. The time is 60000 there, so the picture should stay on for 10 minutes, but it goes away before reaching 7 minutes, and it makes no difference if I set it higher like 100000... I even checked the exact time, it's always 6 minutes and 50 seconds, and then *poof* it's gone.

I have tried this with new BuildLevel.exe and old BuildLevel(0.37).exe and it just doesn't work. If it's a bug, I'm hoping that it will be fixed.
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Purge
Episode I > Eposide III
Jar-Jar is kool


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Joined: Sep 08 2004
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PostPosted: Mon Nov 01, 2004 9:10 am    Post subject: Reply to topic Reply with quote

Well since your [objectimages] says IMAGE0=picture.png, then why do *objon 1? It should be *objon 0 since you are turning on the "0" object.

Try that and see.
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PostPosted: Mon Nov 01, 2004 11:39 am    Post subject: Reply to topic Reply with quote

Heh, I wish it was that, but object id number is the last number in the last line, (which is 1). And if you read what I wrote, the image does show up like it should, it just doesn't stay on as long as it is supposed to.
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SuSE
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Joined: Dec 02 2002
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PostPosted: Mon Nov 01, 2004 12:12 pm    Post subject: Reply to topic Reply with quote

There's a ceiling, I think - I forget the number...just under 40k which is near 7 minutes.
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Eccentric
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PostPosted: Mon Nov 01, 2004 12:41 pm    Post subject: Reply to topic Reply with quote

Aww... too bad. Is it really necessary to have it that low icon_confused.gif

Anyway, thanks for the information suse.
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SuSE
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PostPosted: Mon Nov 01, 2004 3:42 pm    Post subject: Reply to topic Reply with quote

It's not necessary, that's just where it's at right now. Someone would have to hack out some new code to change it.

It's about time someone made a highly configurable bot for lvz events, though, anyways.
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Cyan~Fire
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I'll count you!


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PostPosted: Mon Nov 01, 2004 5:56 pm    Post subject: Reply to topic Reply with quote

Well, according to lvzFormat.txt, it's a 12-bit integer, meaning the cap is 4095 deciseconds, so that's 6.8 minutes. Useful cap, eh?
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