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Eccentric Newbie
Joined: Nov 01 2004 Posts: 2 Offline
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Posted: Mon Nov 01, 2004 7:21 am Post subject: Problem with display time |
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I made a post about this in ssforum.net ... but looks like no one was able to help me there.
The problem is that when I want to turn on a picture and keep it there for a certain amount of time, I am limited to less than 7 minutes, I have no idea why.
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Outfile=something.lvz
File=Picture.png
[objectimages]
IMAGE0=Picture.png
[screenobjects]
200,200,IMAGE0,AfterGauges,ServerControlled,60000,1
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When I turn on the picture with "*objon 1" it stays there for almost 7 minutes, when it should stay there much longer. The time is 60000 there, so the picture should stay on for 10 minutes, but it goes away before reaching 7 minutes, and it makes no difference if I set it higher like 100000... I even checked the exact time, it's always 6 minutes and 50 seconds, and then *poof* it's gone.
I have tried this with new BuildLevel.exe and old BuildLevel(0.37).exe and it just doesn't work. If it's a bug, I'm hoping that it will be fixed. |
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Purge Episode I > Eposide III Jar-Jar is kool
Age:34 Gender: Joined: Sep 08 2004 Posts: 2018 Offline
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Posted: Mon Nov 01, 2004 9:10 am Post subject: |
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Well since your [objectimages] says IMAGE0=picture.png, then why do *objon 1? It should be *objon 0 since you are turning on the "0" object.
Try that and see. |
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Guest
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Posted: Mon Nov 01, 2004 11:39 am Post subject: |
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Heh, I wish it was that, but object id number is the last number in the last line, (which is 1). And if you read what I wrote, the image does show up like it should, it just doesn't stay on as long as it is supposed to. |
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Nov 01, 2004 12:12 pm Post subject: |
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There's a ceiling, I think - I forget the number...just under 40k which is near 7 minutes. |
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Eccentric Newbie
Joined: Nov 01 2004 Posts: 2 Offline
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Posted: Mon Nov 01, 2004 12:41 pm Post subject: |
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Aww... too bad. Is it really necessary to have it that low
Anyway, thanks for the information suse. |
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Nov 01, 2004 3:42 pm Post subject: |
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It's not necessary, that's just where it's at right now. Someone would have to hack out some new code to change it.
It's about time someone made a highly configurable bot for lvz events, though, anyways. |
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Nov 01, 2004 5:56 pm Post subject: |
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Well, according to lvzFormat.txt, it's a 12-bit integer, meaning the cap is 4095 deciseconds, so that's 6.8 minutes. Useful cap, eh? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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