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Bot Questions - Requesting Bot, Please Look

Anonymous - Fri Oct 17, 2003 9:54 pm
Post subject: Requesting Bot, Please Look
I need a bot dll for a Dodge Bot, meaning it will do the turret and camp shoot you but i will have 6 in 1 box... i need the following settings:

- Announce of how long you lasted in the box
- Announce of how many times you hit any of the six bots with a bomb
- Rankings of longest times, Rankings of most hits and an Overall Rank with the average.

If you need any more info for creating my bot please reply or contact me at solo-silhouette@rogers.com.
Anonymous - Fri Oct 17, 2003 10:08 pm
Post subject:
another helpful function would be a warpto x,y function... so it can warp bots when i say !start or something
Anonymous - Fri Oct 17, 2003 10:24 pm
Post subject:
er.. not 6 bots... i meant 4
50% Packetloss - Fri Oct 17, 2003 10:57 pm
Post subject:
believe 3 spawns is the reccomended max for merv in one zone? Never had a bot spawn its self, maybe making the bot a op of itself and it sending PM's to itself. could work?
Anonymous - Sat Oct 18, 2003 11:47 am
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seems like a good idea.. but i still need rankings and some sort of timer
Restore - Sat Oct 18, 2003 12:05 pm
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What do u guys think would be better 3 or 4 bots in a 100 X 100 Box?
50% Packetloss - Sat Oct 18, 2003 12:48 pm
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3 bots are max, so there would be 1 controlling bot and only 2 bots that can spawn. so the bots just jump around randomly and shoot for say, 10 sec, then jump again?
bots cant be ops but you can do a
tell(makeSpawnBot())
but it seems to be limited to only making spawns of itself instead of anyother dll
50% Packetloss - Sat Oct 18, 2003 1:19 pm
Post subject:
ill try it out, but the new merv bot is coming out soon and i want to wait for the new features
Dustpuppy - Sat Oct 18, 2003 6:29 pm
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You can run as many spawns as you like
"Bots can't be ops"?
I'm pretty sure you can spawn any dll, if not just send it a message to set mode
ExplodyThingy - Sat Oct 18, 2003 6:36 pm
Post subject:
The bot cannot be its own op. Even the diferent spawns cannot be ops on other spawns.

How do you know the new merv is coming out soon? And why would any (significantly) new features be in it?
50% Packetloss - Sat Oct 18, 2003 8:37 pm
Post subject:
um...it came out today.


bots spawning themselves
makeSpawnBot(char *name, char *password, char *staff, char *arena);
problem is that i cant spawn a bot of a different type, but ive already worked around it

also is there any way of a spawn closing another spawn?

and
in spawns.txt
# WARNING: As a rule of thumb, you can never host more than 3 bots in one zone,
# unless the bot is hosted on the same computer as the subspace server.

so on the same comp, 768 bots local with the new version
Dustpuppy - Mon Oct 20, 2003 7:18 am
Post subject:
50% Packetloss wrote:

Connects to 127.0.0.x, so you can host up to 768 bots local to the server from one EXE.


Yeah we use that, but I forgot it was a core hack. But now you can anyway.
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