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Posted: Fri Oct 17, 2003 9:54 pm Post subject: Requesting Bot, Please Look |
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I need a bot dll for a Dodge Bot, meaning it will do the turret and camp shoot you but i will have 6 in 1 box... i need the following settings:
- Announce of how long you lasted in the box
- Announce of how many times you hit any of the six bots with a bomb
- Rankings of longest times, Rankings of most hits and an Overall Rank with the average.
If you need any more info for creating my bot please reply or contact me at solo-silhouette@rogers.com. |
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Posted: Fri Oct 17, 2003 10:08 pm Post subject: |
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another helpful function would be a warpto x,y function... so it can warp bots when i say !start or something |
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Posted: Fri Oct 17, 2003 10:24 pm Post subject: |
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er.. not 6 bots... i meant 4 |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Fri Oct 17, 2003 10:57 pm Post subject: |
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believe 3 spawns is the reccomended max for merv in one zone? Never had a bot spawn its self, maybe making the bot a op of itself and it sending PM's to itself. could work? |
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Posted: Sat Oct 18, 2003 11:47 am Post subject: |
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seems like a good idea.. but i still need rankings and some sort of timer |
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Restore Newbie

Age:34 Gender: Joined: Oct 18 2003 Posts: 6 Location: Toronto Offline
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Posted: Sat Oct 18, 2003 12:05 pm Post subject: |
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What do u guys think would be better 3 or 4 bots in a 100 X 100 Box? |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Sat Oct 18, 2003 12:48 pm Post subject: |
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3 bots are max, so there would be 1 controlling bot and only 2 bots that can spawn. so the bots just jump around randomly and shoot for say, 10 sec, then jump again?
bots cant be ops but you can do a
tell(makeSpawnBot())
but it seems to be limited to only making spawns of itself instead of anyother dll |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Sat Oct 18, 2003 1:19 pm Post subject: |
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ill try it out, but the new merv bot is coming out soon and i want to wait for the new features |
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Dustpuppy Server Help Squatter

Age:40 Gender: Joined: Jan 23 2003 Posts: 215 Location: England Offline
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Posted: Sat Oct 18, 2003 6:29 pm Post subject: |
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You can run as many spawns as you like
"Bots can't be ops"?
I'm pretty sure you can spawn any dll, if not just send it a message to set mode |
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ExplodyThingy Server Help Squatter
Age:38 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Sat Oct 18, 2003 6:36 pm Post subject: |
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The bot cannot be its own op. Even the diferent spawns cannot be ops on other spawns.
How do you know the new merv is coming out soon? And why would any (significantly) new features be in it? _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Sat Oct 18, 2003 8:37 pm Post subject: |
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um...it came out today.
new stuff
10/19/03 - Wormholes and asteroids and such are now tiled for convenience of the plugins.
Audited flag system
DLL core version 6.6: Update for protocol enhancements
EVENT_ToggleObjects Bot->DLL now uses more efficient protocol that has become available recently.
Added EVENT_MoveObjects Bot->DLL for using the new LVZ move protocol.
Added EVENT_GrabBall Bot->DLL
Added EVENT_FireBall Bot->DLL
-- Release marker 39
10/18/03 - Reversed thors with shrapnel to bullets, cuz it broke some plugins.
Connects to 127.0.0.x, so you can host up to 768 bots local to the server from one EXE.
Updated the README.
9/9/03 - Fixed bug on Flag Victory and Flag Reset: Player flag counts were not reset to 0
8/21/03 - Applied a patch by OmegaFirebolt for !listchat and !clearchat
Fixed a bug where the bot would get caught in a loop with the server during high c2s packet loss
Being at U and hosting a bot for some people helped to discover this
8/20/03 - Second semester of college starts in a week
Applied a patch by OmegaFirebolt to have !read also re-read the Operators.txt file
Compiling the core in debug mode now removes the exception catching blocks around the command interpreter (DLL's also)
If you're having trouble finding where a DLL !command is crashing, i recommend turning on debug mode in both
the plugin and the core. When the exception is generated, your debugger will jump right to the offending statement.
Bot now shoots thors with shrapnel when it's a sysop, etc.
Renamed !lag command to !botlag (original command name was too generic)
bots spawning themselves
makeSpawnBot(char *name, char *password, char *staff, char *arena);
problem is that i cant spawn a bot of a different type, but ive already worked around it
also is there any way of a spawn closing another spawn?
and
in spawns.txt
# WARNING: As a rule of thumb, you can never host more than 3 bots in one zone,
# unless the bot is hosted on the same computer as the subspace server.
so on the same comp, 768 bots local with the new version |
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Dustpuppy Server Help Squatter

Age:40 Gender: Joined: Jan 23 2003 Posts: 215 Location: England Offline
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Posted: Mon Oct 20, 2003 7:18 am Post subject: |
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50% Packetloss wrote: |
Connects to 127.0.0.x, so you can host up to 768 bots local to the server from one EXE.
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Yeah we use that, but I forgot it was a core hack. But now you can anyway. |
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