Code: Show/Hide WRONG: Outfile=blah.lvz File=a1.bmp File=commands.hlp IMAGE0=a1.bmp [mapobjects] 100,100,IMAGE0,AfterTiles,ShowAlways CORRECT: Outfile=blah.lvz File=a1.bmp File=commands.hlp [objectimages] ;<---Joo Need This! IMAGE0=a1.bmp [mapobjects] 100,100,IMAGE0,AfterTiles,ShowAlways |
Poc wrote: |
Ok heres the current code:
File=Grassbg.bmp [objectimages] IMAGE0=grassbg.bmp,1,1,100 [mapobjects] 0,0,IMAGE0,AfterBackground,ShowAlways,0,0 0,816,IMAGE0,AfterBackground,ShowAlways,0,0 0,1632,IMAGE0,AfterBackground,ShowAlways,0,0 0,2448,IMAGE0,AfterBackground,ShowAlways,0,0 0,3264,IMAGE0,AfterBackground,ShowAlways,0,0 0,4080,IMAGE0,AfterBackground,ShowAlways,0,0 0,4896,IMAGE0,AfterBackground,ShowAlways,0,0 0,5712,IMAGE0,AfterBackground,ShowAlways,0,0 0,6528,IMAGE0,AfterBackground,ShowAlways,0,0 0,7344,IMAGE0,AfterBackground,ShowAlways,0,0 0,8160,IMAGE0,AfterBackground,ShowAlways,0,0 0,8976,IMAGE0,AfterBackground,ShowAlways,0,0 0,9792,IMAGE0,AfterBackground,ShowAlways,0,0 0,10608,IMAGE0,AfterBackground,ShowAlways,0,0 0,11424,IMAGE0,AfterBackground,ShowAlways,0,0 0,12240,IMAGE0,AfterBackground,ShowAlways,0,0 0,13056,IMAGE0,AfterBackground,ShowAlways,0,0 0,13872,IMAGE0,AfterBackground,ShowAlways,0,0 0,14688,IMAGE0,AfterBackground,ShowAlways,0,0 0,15504,IMAGE0,AfterBackground,ShowAlways,0,0 0,16320,IMAGE0,AfterBackground,ShowAlways,0,0 |
Code: Show/Hide outfile=background.lvz File=grassbg.bmp [objectimages] IMAGE0=grassbg.bmp,1,1,100 [mapobjects] 0,1632,IMAGE0,AfterBackground,ShowAlways 1st number is the X coord and 2nd number is Y coord, if you have X=0 then its not on the map. So try like 300 in that place and mess around a bunch of times until you get it where you want it, after that you can do the math of where each object should be placed next |