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Optional gfx problem...

 
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Poc
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PostPosted: Thu Oct 09, 2003 6:40 pm    Post subject: Optional gfx problem... Reply to topic Reply with quote

I have put the + sign in front of the .lvz that I am using for a background, and now when people join, regardless of using optional graphics there is no background. Anyone know why this is happening, and how I can fix it? Thanks.
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Posts: 561
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PostPosted: Thu Oct 09, 2003 6:50 pm    Post subject: Reply to topic Reply with quote

try it with no + sign. If that doesnt work, post your lvl file code and maybe someone can point out the errors. Could be something like this

Code: Show/Hide

WRONG:
Outfile=blah.lvz

File=a1.bmp
File=commands.hlp

IMAGE0=a1.bmp

[mapobjects]
100,100,IMAGE0,AfterTiles,ShowAlways


CORRECT:
Outfile=blah.lvz

File=a1.bmp
File=commands.hlp

[objectimages] ;<---Joo Need This!
IMAGE0=a1.bmp

[mapobjects]
100,100,IMAGE0,AfterTiles,ShowAlways


Leaving out those tags will give you the no images showing result, but if thats not the case, post the code
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Poc
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PostPosted: Thu Oct 09, 2003 9:50 pm    Post subject: Ok Reply to topic Reply with quote

Ok heres the current code:

File=Grassbg.bmp

[objectimages]
IMAGE0=grassbg.bmp,1,1,100

[mapobjects]
0,0,IMAGE0,AfterBackground,ShowAlways,0,0
0,816,IMAGE0,AfterBackground,ShowAlways,0,0
0,1632,IMAGE0,AfterBackground,ShowAlways,0,0
0,2448,IMAGE0,AfterBackground,ShowAlways,0,0
0,3264,IMAGE0,AfterBackground,ShowAlways,0,0
0,4080,IMAGE0,AfterBackground,ShowAlways,0,0
0,4896,IMAGE0,AfterBackground,ShowAlways,0,0
0,5712,IMAGE0,AfterBackground,ShowAlways,0,0
0,6528,IMAGE0,AfterBackground,ShowAlways,0,0
0,7344,IMAGE0,AfterBackground,ShowAlways,0,0
0,8160,IMAGE0,AfterBackground,ShowAlways,0,0
0,8976,IMAGE0,AfterBackground,ShowAlways,0,0
0,9792,IMAGE0,AfterBackground,ShowAlways,0,0
0,10608,IMAGE0,AfterBackground,ShowAlways,0,0
0,11424,IMAGE0,AfterBackground,ShowAlways,0,0
0,12240,IMAGE0,AfterBackground,ShowAlways,0,0
0,13056,IMAGE0,AfterBackground,ShowAlways,0,0
0,13872,IMAGE0,AfterBackground,ShowAlways,0,0
0,14688,IMAGE0,AfterBackground,ShowAlways,0,0
0,15504,IMAGE0,AfterBackground,ShowAlways,0,0
0,16320,IMAGE0,AfterBackground,ShowAlways,0,0
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Poc
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PostPosted: Thu Oct 09, 2003 9:51 pm    Post subject: Reply to topic Reply with quote

It keeps going on, but its really long so I didnt post it all
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Posts: 2307
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PostPosted: Thu Oct 09, 2003 10:19 pm    Post subject: Re: Ok Reply to topic Reply with quote

Poc wrote:
Ok heres the current code:

File=Grassbg.bmp

[objectimages]
IMAGE0=grassbg.bmp,1,1,100

[mapobjects]
0,0,IMAGE0,AfterBackground,ShowAlways,0,0
0,816,IMAGE0,AfterBackground,ShowAlways,0,0
0,1632,IMAGE0,AfterBackground,ShowAlways,0,0
0,2448,IMAGE0,AfterBackground,ShowAlways,0,0
0,3264,IMAGE0,AfterBackground,ShowAlways,0,0
0,4080,IMAGE0,AfterBackground,ShowAlways,0,0
0,4896,IMAGE0,AfterBackground,ShowAlways,0,0
0,5712,IMAGE0,AfterBackground,ShowAlways,0,0
0,6528,IMAGE0,AfterBackground,ShowAlways,0,0
0,7344,IMAGE0,AfterBackground,ShowAlways,0,0
0,8160,IMAGE0,AfterBackground,ShowAlways,0,0
0,8976,IMAGE0,AfterBackground,ShowAlways,0,0
0,9792,IMAGE0,AfterBackground,ShowAlways,0,0
0,10608,IMAGE0,AfterBackground,ShowAlways,0,0
0,11424,IMAGE0,AfterBackground,ShowAlways,0,0
0,12240,IMAGE0,AfterBackground,ShowAlways,0,0
0,13056,IMAGE0,AfterBackground,ShowAlways,0,0
0,13872,IMAGE0,AfterBackground,ShowAlways,0,0
0,14688,IMAGE0,AfterBackground,ShowAlways,0,0
0,15504,IMAGE0,AfterBackground,ShowAlways,0,0
0,16320,IMAGE0,AfterBackground,ShowAlways,0,0


first line should be "outfile=nameofyourchoice.lvz", not "file=grassbg.bmp"

the "+" is to be placed before the name of the .lvz file in the .cfg

eg. "levelfiles=+nameofyourchoice.lvz" in the [misc] section of your .cfg
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Poc
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PostPosted: Thu Oct 09, 2003 10:23 pm    Post subject: Reply to topic Reply with quote

Ok, still doesnt work:

Outfile=BACKGR~1.LVZ

File=Grassbg.bmp

[objectimages]
IMAGE0=grassbg.bmp,1,1,100

[mapobjects]
0,0,IMAGE0,AfterBackground,ShowAlways,0,0
0,816,IMAGE0,AfterBackground,ShowAlways,0,0
0,1632,IMAGE0,AfterBackground,ShowAlways,0,0
0,2448,IMAGE0,AfterBackground,ShowAlways,0,0
0,3264,IMAGE0,AfterBackground,ShowAlways,0,0
0,4080,IMAGE0,AfterBackground,ShowAlways,0,0
0,4896,IMAGE0,AfterBackground,ShowAlways,0,0
0,5712,IMAGE0,AfterBackground,ShowAlways,0,0
(etc.)
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Joined: Dec 02 2002
Posts: 2307
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PostPosted: Thu Oct 09, 2003 10:48 pm    Post subject: Reply to topic Reply with quote

what doesn't work, exactly?

is the file named "backgr~1.lvz" or are you attempting to use window's stupid shortening system?

did you upload the .lvz to the server for your zone?

did you add it to misc:levelfiles= of your .cfg?

did you put a + before the file name in the misc:levelfiles= list?

did you personally test it with optional level graphics on AND off?

are you (or whoever is testing) using Continuum, or SubSpace?
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50% Packetloss
Server Help Squatter


Age:40
Gender:Gender:Male
Joined: Sep 09 2003
Posts: 561
Location: Santa Clarita, California
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PostPosted: Thu Oct 09, 2003 11:11 pm    Post subject: Reply to topic Reply with quote

I believe that you need a X coordate > 0. I made a lvz file from what he had and had the same results, my server works fine.
Code: Show/Hide

outfile=background.lvz

File=grassbg.bmp

[objectimages]
IMAGE0=grassbg.bmp,1,1,100

[mapobjects]
0,1632,IMAGE0,AfterBackground,ShowAlways

1st number is the X coord and 2nd number is Y coord, if you have X=0 then its not on the map. So try like 300 in that place and mess around a bunch of times until you get it where you want it, after that you can do the math of where each object should be placed next

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