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Server Help Community forums for Subgame, ASSS, and bots
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Poc Guest
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Posted: Thu Oct 09, 2003 6:40 pm Post subject: Optional gfx problem... |
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I have put the + sign in front of the .lvz that I am using for a background, and now when people join, regardless of using optional graphics there is no background. Anyone know why this is happening, and how I can fix it? Thanks. |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Thu Oct 09, 2003 6:50 pm Post subject: |
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try it with no + sign. If that doesnt work, post your lvl file code and maybe someone can point out the errors. Could be something like this
WRONG:
Outfile=blah.lvz
File=a1.bmp
File=commands.hlp
IMAGE0=a1.bmp
[mapobjects]
100,100,IMAGE0,AfterTiles,ShowAlways
CORRECT:
Outfile=blah.lvz
File=a1.bmp
File=commands.hlp
[objectimages] ;<---Joo Need This!
IMAGE0=a1.bmp
[mapobjects]
100,100,IMAGE0,AfterTiles,ShowAlways
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Leaving out those tags will give you the no images showing result, but if thats not the case, post the code |
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Poc Guest
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Posted: Thu Oct 09, 2003 9:50 pm Post subject: Ok |
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Ok heres the current code:
File=Grassbg.bmp
[objectimages]
IMAGE0=grassbg.bmp,1,1,100
[mapobjects]
0,0,IMAGE0,AfterBackground,ShowAlways,0,0
0,816,IMAGE0,AfterBackground,ShowAlways,0,0
0,1632,IMAGE0,AfterBackground,ShowAlways,0,0
0,2448,IMAGE0,AfterBackground,ShowAlways,0,0
0,3264,IMAGE0,AfterBackground,ShowAlways,0,0
0,4080,IMAGE0,AfterBackground,ShowAlways,0,0
0,4896,IMAGE0,AfterBackground,ShowAlways,0,0
0,5712,IMAGE0,AfterBackground,ShowAlways,0,0
0,6528,IMAGE0,AfterBackground,ShowAlways,0,0
0,7344,IMAGE0,AfterBackground,ShowAlways,0,0
0,8160,IMAGE0,AfterBackground,ShowAlways,0,0
0,8976,IMAGE0,AfterBackground,ShowAlways,0,0
0,9792,IMAGE0,AfterBackground,ShowAlways,0,0
0,10608,IMAGE0,AfterBackground,ShowAlways,0,0
0,11424,IMAGE0,AfterBackground,ShowAlways,0,0
0,12240,IMAGE0,AfterBackground,ShowAlways,0,0
0,13056,IMAGE0,AfterBackground,ShowAlways,0,0
0,13872,IMAGE0,AfterBackground,ShowAlways,0,0
0,14688,IMAGE0,AfterBackground,ShowAlways,0,0
0,15504,IMAGE0,AfterBackground,ShowAlways,0,0
0,16320,IMAGE0,AfterBackground,ShowAlways,0,0
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Poc Guest
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Posted: Thu Oct 09, 2003 9:51 pm Post subject: |
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It keeps going on, but its really long so I didnt post it all |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Oct 09, 2003 10:19 pm Post subject: Re: Ok |
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Poc wrote: | Ok heres the current code:
File=Grassbg.bmp
[objectimages]
IMAGE0=grassbg.bmp,1,1,100
[mapobjects]
0,0,IMAGE0,AfterBackground,ShowAlways,0,0
0,816,IMAGE0,AfterBackground,ShowAlways,0,0
0,1632,IMAGE0,AfterBackground,ShowAlways,0,0
0,2448,IMAGE0,AfterBackground,ShowAlways,0,0
0,3264,IMAGE0,AfterBackground,ShowAlways,0,0
0,4080,IMAGE0,AfterBackground,ShowAlways,0,0
0,4896,IMAGE0,AfterBackground,ShowAlways,0,0
0,5712,IMAGE0,AfterBackground,ShowAlways,0,0
0,6528,IMAGE0,AfterBackground,ShowAlways,0,0
0,7344,IMAGE0,AfterBackground,ShowAlways,0,0
0,8160,IMAGE0,AfterBackground,ShowAlways,0,0
0,8976,IMAGE0,AfterBackground,ShowAlways,0,0
0,9792,IMAGE0,AfterBackground,ShowAlways,0,0
0,10608,IMAGE0,AfterBackground,ShowAlways,0,0
0,11424,IMAGE0,AfterBackground,ShowAlways,0,0
0,12240,IMAGE0,AfterBackground,ShowAlways,0,0
0,13056,IMAGE0,AfterBackground,ShowAlways,0,0
0,13872,IMAGE0,AfterBackground,ShowAlways,0,0
0,14688,IMAGE0,AfterBackground,ShowAlways,0,0
0,15504,IMAGE0,AfterBackground,ShowAlways,0,0
0,16320,IMAGE0,AfterBackground,ShowAlways,0,0
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first line should be "outfile=nameofyourchoice.lvz", not "file=grassbg.bmp"
the "+" is to be placed before the name of the .lvz file in the .cfg
eg. "levelfiles=+nameofyourchoice.lvz" in the [misc] section of your .cfg |
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Poc Guest
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Posted: Thu Oct 09, 2003 10:23 pm Post subject: |
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Ok, still doesnt work:
Outfile=BACKGR~1.LVZ
File=Grassbg.bmp
[objectimages]
IMAGE0=grassbg.bmp,1,1,100
[mapobjects]
0,0,IMAGE0,AfterBackground,ShowAlways,0,0
0,816,IMAGE0,AfterBackground,ShowAlways,0,0
0,1632,IMAGE0,AfterBackground,ShowAlways,0,0
0,2448,IMAGE0,AfterBackground,ShowAlways,0,0
0,3264,IMAGE0,AfterBackground,ShowAlways,0,0
0,4080,IMAGE0,AfterBackground,ShowAlways,0,0
0,4896,IMAGE0,AfterBackground,ShowAlways,0,0
0,5712,IMAGE0,AfterBackground,ShowAlways,0,0
(etc.) |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Oct 09, 2003 10:48 pm Post subject: |
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what doesn't work, exactly?
is the file named "backgr~1.lvz" or are you attempting to use window's stupid shortening system?
did you upload the .lvz to the server for your zone?
did you add it to misc:levelfiles= of your .cfg?
did you put a + before the file name in the misc:levelfiles= list?
did you personally test it with optional level graphics on AND off?
are you (or whoever is testing) using Continuum, or SubSpace? |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Thu Oct 09, 2003 11:11 pm Post subject: |
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I believe that you need a X coordate > 0. I made a lvz file from what he had and had the same results, my server works fine.
outfile=background.lvz
File=grassbg.bmp
[objectimages]
IMAGE0=grassbg.bmp,1,1,100
[mapobjects]
0,1632,IMAGE0,AfterBackground,ShowAlways
1st number is the X coord and 2nd number is Y coord, if you have X=0 then its not on the map. So try like 300 in that place and mess around a bunch of times until you get it where you want it, after that you can do the math of where each object should be placed next
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