| Smong wrote: |
| ...
Also the order in which you declare objects in the lvz is important as to their "virtual layer" in the real layer (AfterTiles). For example I could have a newsbox image and a newsbox fade animation, two separate files with the same trigger (EnterArena), but different display times so it looks as if it fades away without having to make duplicate frames and a huge image. By having the newsbox scripted higher up the .ini than the fadeout it appears ontop in game. |
| Akai wrote: |
| ...
use .png for images |
| Akai wrote: |
| I believe Mine demonstrated how with the png compression programs you cannot get any other format to have a lower file size (lossless) than .png - but whatever floats yer boat |