| Smong wrote: |
| I think that's how they are stored in memory when the game is running |
| Mine GO BOOM wrote: |
| You havn't done much programming, have you? |
| Mine GO BOOM wrote: |
| the RAM usage is a LOT smaller, since it only stores the png decompressed information. |
| Smong wrote: |
| But isn't that the same as a bitmap, or do you mean decompressed from the lvz? |
| ShortyMatt wrote: |
so that you would not have to settle for someone's lame zone graphics...cool ![]() |
| WarFan wrote: |
| This would only be true for zones that are using default graphics. Any graphic that has been altered or replaced will be downloaded and used when you enter that zone. |
| Mine GO BOOM wrote: |
| [..]
UNLESS you put it into that zone's folder, extracted out. Ships.bm2 will override ships.bm2 inside a .lvz if in the same folder. |
| FudLe Pucker wrote: |
| OK GUYS YOU CANT MAKE PNG LVZS (like ships and stuff) BECAUSE CONTINUUM BY DEFAULT SEARCHES FOR BM2 FILES, NOT PNG THUS IT WONT WORK KTHX |
| Smong wrote: |
| Actually you can convert all the bm2's in your graphics folder to png to save a load of space. |
| Cyan~Fire wrote: |
| JPG is worse quality, it doesn't store pixels like PNG |