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Warrior Fenix Guest
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Posted: Wed May 14, 2003 9:33 pm Post subject: Cannon fire question. |
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Hi there. As you can see, I'm yet another total newbie when it comes to making zones who has a problem that needs resolving. I?ve searched through this forum to see if this question has been addressed before, (turning up nothing) and have even submitted an E-mail at Shanky.com. But I realize now that it?ll take a loooong time for the mail to be read - let alone answered. That, and I?m pretty sure that I only succeeded in confusing them with the E-mail, so I?ll try asking here.
Basically, I want to alter the firing angle of the ?single fire? mode on some ships. I?ll use the Spider as an example, as it will be one of these ships. It will have multi fire, and the two extra bullets it provides will be angled to fire 90 degrees from either side. This, I have already accomplished. My problem is that I want to do the same to the single fire guns (set to fire two shots). So instead of firing two out of the sides and two straight ahead, (like the Terrier in Trench wars) I want the singe fire bullets going parallel with the multi fire. While the Spider will always fire from the sides, regardless of multi fire being on or off, two other ships, Terrier and Weasel I wish to have it change, depending on which mode is open.
The Terrier is the lesser in regards to this problem, for I have already angled it?s shots. All I want to do with it is to disable its main cannon when multi fire is engaged. As the example, when it?s in single fire mode, it will fire one shot straight ahead. But when multi is turned on, I want to rig it so ONLY the two multi fire shots will fire out the sides.
As for the Weasel, I wish to have it?s multi fire configuration the same as the Spider - however, when single fire is switched on, I need to reposition the main guns to fire straight ahead, as the would normally.
As the final part of my dilemma, when ANY ship attaches as a turret to another, I need to disable any multi fire they originally had, and angle their guns to fire straight ahead, as normal. Should they detach, if possible, their modified settings would return.
Will, that?s about it. I thank you all for taking the time to read my request, and hope you help me.
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Wed May 14, 2003 10:49 pm Post subject: |
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Shanky = my brother, who won't be able to assist you in getting any subspace questions answer.
As for your problem, i'm sorry. But the main bullet for single fire/multifire angle cannot be changed.
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Warrior Fenix Guest
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Posted: Thu May 15, 2003 3:49 pm Post subject: |
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Really? Crap... In this zone, I?m trying to replicate airship battles from the game Skies of Arcadia, and side firing cannons was really important. That alone could compromise the zone? Well, what about disabling the single shot when multi fire is activated? Is that possible? Maybe by use of a Bot?
Also, do you think that in the future, such an ability as altering the single shot angle would be feasible on upgrades to the client?
And of course, thanks.
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Thu May 15, 2003 7:15 pm Post subject: |
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Nope, sorry. I suggest visiting the ssforums and posting a feature request for continuum there.
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Thu May 15, 2003 9:16 pm Post subject: |
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which is to say - you'll get about as much help floating hard-bolied eggs in orange jello as asking here _________________ Signatures just seem so quaint.
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu May 15, 2003 10:21 pm Post subject: |
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Can you really do that, helicon? I need to try that one ASAP. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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reel bad Seasoned Helper
Age:39 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Sun May 18, 2003 9:34 pm Post subject: |
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Comment: ASCII diagrams suck
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun May 18, 2003 11:27 pm Post subject: |
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Comment: Paint works well for quick diagrams.
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Warrior Fenix Guest
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Posted: Sat May 24, 2003 10:36 am Post subject: |
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Okay, here's a paint diagram of what I want to do. Ships 1, 2, 3, 5, and 6 are shown here, as they are the only ones that require special modification.
Contains ships 1 - 3
Bullet Path1.bmp - 157.67 KB
File downloaded or viewed 30 time(s)
Contains ships 6 and 6
Bullet Path2.bmp - 252.24 KB
File downloaded or viewed 32 time(s)
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat May 24, 2003 11:31 am Post subject: |
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No, not possible.
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reel bad Seasoned Helper
Age:39 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Posted: Sun May 25, 2003 1:17 am Post subject: |
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Helicon wrote: | Comment: ASCII diagrams suck |
Comment: I'm lazy, so?
Suggestion for Helicon: Look at the content, not the style.
Suggetion for new features: Wouldn't it be cool to be able to specify exactly where each bullet goes in future versions?
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Warrior Fenix Guest
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Posted: Sun May 25, 2003 9:52 am Post subject: |
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Like lock-ons? Or homing bullets/bombs? That would be neat.
I can imagine it now; someone targets you and launches off a Lv 3 bomb with the homing upgrade. Your only chance for survival is to try and lose it in a nearby asteroid field while at the same time avoiding bullets from perusing ships...
In any case, Mine Go Boom, for posting suggestions on the SS forums, would these be considered Client upgrades, or Server additions?
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun May 25, 2003 2:25 pm Post subject: |
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Everyone of those suggestions require both to be upgraded. ASSS could be updated by anyone (idea of open source), but the client can only be updated by one person, thus the bottleneck. So requires client to be updated first.
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reel bad Seasoned Helper
Age:39 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Posted: Sun May 25, 2003 4:07 pm Post subject: |
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I don't mean homing, I mean what angle the bullets leave the ship at, like 22.3 degrees, 48.7 degrees, and 187.2 degrees.
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