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Independent Alive Time?

 
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Katie
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PostPosted: Mon May 19, 2003 3:54 pm    Post subject: Independent Alive Time? Reply to topic Reply with quote

Is it possible to somehow make each ship have it's own specific bullet settings? Is it some sort of Ship1.lvz, Ship2.lvz, etc?
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Mon May 19, 2003 5:17 pm    Post subject: Reply to topic Reply with quote

Alive time? Specific bullet settings? Ship#.lvz's? What exactly are you asking? Something like [Bullet] settings for each ships? If so, then no. You can only do what trench wars does, and make the different levels of L1 and L2 for the different energy damage levels.
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Helicon
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PostPosted: Mon May 19, 2003 7:12 pm    Post subject: Reply to topic Reply with quote

hack ASSS (this will be my answer to all questions from now on)
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Signatures just seem so quaint.
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Dr Brain
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PostPosted: Mon May 19, 2003 10:43 pm    Post subject: Reply to topic Reply with quote

Macro that heli!
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Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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reel bad
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PostPosted: Tue May 20, 2003 6:39 pm    Post subject: Reply to topic Reply with quote

Helicon wrote:
hack ASSS (this will be my answer to all questions from now on)


i bet not, i bet it's client-side, too
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