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Sizing ships.

 
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Katie
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PostPosted: Sun May 18, 2003 1:51 am    Post subject: Sizing ships. Reply to topic Reply with quote

If I were to have these kind of sizes for ships(small, med, large, with medium being standard size):

Warbird::::Med
Javelin:::::Small
Spider::::::Med
Leviathan::Large
Terrier:::::Small
Weasel:::::Small
Lancaster::Med
Shark::::::Large

How would I construct the smaller ships' areas on the ships.bm2 even though there are larger ships? Would I just proportion it to the largest ship, center the smaller ships, and then set radius's?

TIA

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SuSE
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PostPosted: Sun May 18, 2003 5:15 am    Post subject: Reply to topic Reply with quote

ya, just center the smaller images over solid black 36 x 36 pixel squares where the ships go
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Smong
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PostPosted: Sun May 18, 2003 9:43 am    Post subject: Reply to topic Reply with quote

If you use separate ship#.bm2's you may be able to save on filesize (each .bm2 with it's own palette and just the right size).
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Katie
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PostPosted: Sun May 18, 2003 11:07 am    Post subject: Reply to topic Reply with quote

So instead of uploading a ships.bm2, I have to upload ship1.bm2 all the way through ship8.bm2? Are these the rolling files or no?

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Mine GO BOOM
Hunch Hunch
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PostPosted: Sun May 18, 2003 2:25 pm    Post subject: Reply to topic Reply with quote

No, they are not the rolling files, and you don't have to worry about that. Continuum disables rollings for ships that are loaded directly via a file (ship1.bm2) and does not contain the extra wbroll.bm2 files, for example.
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