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Maverick
Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sun Jan 10, 2010 6:25 pm Post subject: |
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That's a lolbug _________________ (Insert a bunch of dead links here)
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L.C. Server Help Squatter
Age:34 Gender: Joined: Jan 03 2003 Posts: 574 Location: Missouri, US Offline
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divine.216 Newbie
Joined: Jun 12 2005 Posts: 18 Offline
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Posted: Sun Jan 10, 2010 7:44 pm Post subject: |
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[subgame2.exe+0x2bf63]++
that'll give a 10-year fix
also, h/t cycad, junky --
Quote: | Ratio> 1:cycad> junky, subgame was doing strstr(asctime(now), "199") and strstr(asctime(now), "200")) to find the year |
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divine.216 Newbie
Joined: Jun 12 2005 Posts: 18 Offline
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Posted: Sun Jan 10, 2010 9:01 pm Post subject: |
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In case that wasn't helpful . . .
For those with vim (I have no idea if windows offers a native way to script fiddle with bytes in a file) this should do the trick against the subgame from subspacedownloads.com's subgame14.zip:
Quote: | $ vim -c ":180068go|:s/200/201/|:wq" subgame2.exe |
It's sloppy and hackish, but then, you are still using subgame . . .
Someone should update the packages at the download sites.
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Mon Jan 11, 2010 12:19 am Post subject: |
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Quote: | Ratio> 1:cycad> junky, subgame was doing strstr(asctime(now), "199") and strstr(asctime(now), "200")) to find the year | What the hell? People in the 90's programmed like that?
And all that trouble to (apparently) print the full date without the year?
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L.C. Server Help Squatter
Age:34 Gender: Joined: Jan 03 2003 Posts: 574 Location: Missouri, US Offline
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Posted: Mon Jan 11, 2010 11:48 am Post subject: |
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Hey, could someone upload divine's updated/hacked-edit of subgame2.exe? I would like to update the executables on BlueT and in my Server Kit.
PS. Thanks a million divine for the fix! =D
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divine.216 Newbie
Joined: Jun 12 2005 Posts: 18 Offline
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Maverick
Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Mon Jan 11, 2010 2:21 pm Post subject: |
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Thanks divine. Unfortunately I don't think the subgame2.exe on Priitk's server will ever get updated.
Attached the modified .exe here for future reference.
Modified divine.216's subgame2.exe for fixing the log bug.
subgame2.zip - 96.95 KB
File downloaded or viewed 48 time(s)
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cycad Novice
Gender: Joined: Feb 12 2004 Posts: 29 Offline
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Posted: Tue Jan 12, 2010 1:39 am Post subject: |
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It amazes me that even after explaining this bug and how it's been fixed to Polix, Junky, emailing PriitK, leaving messages for Ghost Ship, etc that people are still duplicating effort and communication is lost.
This bug has been fixed, there's a patch that fixes it, along with more, at https://75rw.net/subgame2_addon.php.
Those of us on SSCU have a literally once a decade chance to get something done on the server and here we are dividing effort and failing to communicate properly. I congratulate us all.
Edited to add: To give this some context, I just found out about this thread through http://www.ssforum.net/index.php?showtopic=24254 which was just sent through zone messages by Polix.
Also edited to add: div, nice work and novel vim usage.
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