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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Sun Dec 31, 2006 12:08 am Post subject: Crashing |
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Dec 30 21:04:28 I <mapdata> {duel} successfully processed map file 'maps/duel.lvl'
Dec 30 21:04:28 W <mapnewsdl> compressed map/lvz is bigger than 256k: arenas/duel/_gfx.lvz
Dec 30 21:04:28 W <mapnewsdl> compressed map/lvz is bigger than 256k: arenas/duel/_sfx.lvz
Dec 30 21:04:28 W <mapnewsdl> compressed map/lvz is bigger than 256k: arenas/(default)/_ships.lvz
that comes up then the zone crashed. It seems to happen when people downlaod. Any fix for this? It only happens sometimes.
I figured maybe since it tried to load an lvz from default it did that but it worked fine when I downloaded it. And I added _ships.lvz to duel now.
asss 1.4.3 built on Jun 8 2006 23:42:12
running on Windows NT Service Pack 1 (version 5.2.3790), host: SSI |
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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Sun Dec 31, 2006 5:20 pm Post subject: |
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Nevermind, after I fixed duel I saw there were python errors. I had no idea since this didn't happen during the dev. I added try and except to some parts of some module for now. I'll keep checking logs to see what CB is causing it each time. I thought python would be safe even if it did get an error, seems to be the less python errors the longer the server stays online. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Jan 01, 2007 3:43 pm Post subject: |
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Are you using any custom C modules? For example my damage module had a race condition in the loading code that caused it to crash win asss when you enter an arena, but it was fine on linux. Anyway I've fixed that now. _________________ ss news  |
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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Mon Jan 01, 2007 10:36 pm Post subject: |
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No but it still crashes, no idea why. Linux safer?
Ok I got some help from zim, he says it was probably that python was reading the file while writing to it, using mutex works. |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Jan 24, 2007 7:15 am Post subject: |
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This wont fix it, but there's a bunch of wrong stuff there:
- You don't need to include stdio.h and asss.h into arena.conf.
- Check modules.conf and make sure only one billing module is loaded, not both.
- sscentral.subspacehq.com and sscentral.subspace.net aren't valid directory servers anymore, remove them from global.conf. |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Wed Jan 24, 2007 12:16 pm Post subject: ty |
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thank you, that was very thorough help but i still have some more questions.
1.what server can i use?
2.stdio.h or asss.h aren't in arena.conf, could they be in a #include file though? ty.
Edit:nvm, found some servers |
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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Thu Jan 25, 2007 8:09 am Post subject: |
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Arena.conf is not a programming file, so the includes only include flag settings and ballsettings and stuff, its not meant for headers. You aren't trying to compile code. |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Thu Jan 25, 2007 12:34 pm Post subject: ok |
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All right, i'll take out some includes, but what do you mean by "you aren't trying to compile"
ty. btw, i got it to work yesturday with 2 people , but that was just once so we'll see what happens again. |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Animate Dreams Gotta buy them all! (Consumer whore)

Age:37 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Fri Jan 26, 2007 11:53 am Post subject: |
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Um, that isn't bad, it does that so it saves memory. It would take a lot more memory if it kept up an instance of every arena on your server every time the server was started. Now, that reboot thing sounds bad, but arenas being destroyed is normal. |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Fri Jan 26, 2007 12:19 pm Post subject: normal? |
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so whenever anyone else runs as3 and they log out it's normal for the hole zone to be terminated and for as3 to pop up a (asss is having a problem would you like to send a report?). i don't think it is. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Jan 27, 2007 7:38 am Post subject: |
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Low memory eh? Could be not enough ram and free disk space, although unlikely these days. |
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tcsoccerman Server Help Squatter
Age:33 Gender: Joined: Jan 15 2007 Posts: 694 Location: Atlantis Offline
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Posted: Sat Jan 27, 2007 9:50 am Post subject: a |
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yeh, it's not that. yesturday i got it to work correctly about 3 times. i made a auto turret about 5 times too and when he was "destroyed" it didn't crash . i guess i'll just have to keep trying it. |
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