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steigerwald Novice
Joined: Mar 27 2006 Posts: 34 Offline
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Posted: Mon Aug 21, 2006 6:57 pm Post subject: Does ASSS have the score reset bug? |
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When a user logs into the as3 server, does the server check to see if they are already logged in. Many of you know the bug, where if you log in. your score will reset. not saying too much about it because im not trying to spread already a widely known bug. just wondering if the as3 server checks for the player already logged on to stop this bug. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon Aug 21, 2006 8:12 pm Post subject: |
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I'm assuming that as3 means ASSS. Yes, the server checks, and if they are, they get booted out. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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steigerwald Novice
Joined: Mar 27 2006 Posts: 34 Offline
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Posted: Mon Aug 21, 2006 8:32 pm Post subject: |
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Dr Brain wrote: | I'm assuming that as3 means ASSS. Yes, the server checks, and if they are, they get booted out. | If they are booted does this eliminate the bug where the scores are reset back to prevoius state? |
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Arnk Kilo Dylie Seasoned Helper
Age:38 Gender: Joined: Jul 14 2006 Posts: 108 Offline
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Posted: Sat Aug 26, 2006 1:36 am Post subject: |
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I will put money on asss going out of its way to not have the same bugs as subgame. |
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Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
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Posted: Sat Aug 26, 2006 5:36 am Post subject: |
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Not the ones that I never knew existed. From looking at the code, it appears to be a race, so the results may be different depending on timing. I _think_ that the new login will have their scores loaded before the old login has them written, so this bug is sort-of present. The good part is that scores are saved ever 3 minutes by default, so they can only go up to 3 minutes back in time.
Fixing this properly would probably involve putting the new player in a "holding" state and not proceed with the login until the old player has fully disconnected.
Update: this was easy, and it's fixed in the current code. |
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