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Subspace Code
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Protoman
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PostPosted: Thu Jun 22, 2006 11:56 pm   Post maybe stupid    Post subject: Subspace Code Reply to topic Reply with quote

What language is subspace coded in?
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PostPosted: Fri Jun 23, 2006 12:25 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

C++ for the game code. I don't know the menu code, but I'm pretty sure its C as thats how Ekted likes it.
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SpecShip
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PostPosted: Fri Jun 23, 2006 1:53 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

^ That's for continuum.
The VIE SubSpace client was entirely MS visual studio C++.
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Chambahs
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PostPosted: Fri Jun 23, 2006 8:49 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I thought some of the stuff in continuum was in asm?
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Cyan~Fire
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PostPosted: Fri Jun 23, 2006 11:08 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

It's possible Priit directly ripped some stuff. But nobody knows.
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Dr Brain
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PostPosted: Fri Jun 23, 2006 11:45 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

PriitK> Three can keep a secret, if two of them are dead.
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Quan Chi2
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PostPosted: Fri Jun 23, 2006 3:46 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

i kno3z wh47 $u)3$p@c3 was c00d3d iN HTML
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Cerium
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PostPosted: Fri Jun 23, 2006 5:48 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Shut up, stupid.
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Protoman
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PostPosted: Fri Jun 23, 2006 6:37 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

It would be killer to have a zoom.


Like, make it appear, even if ones maximum resoulution was 1024x768 to make it look like they were using 1600x1200 by zooming out of the game. Or , zooming out from the maximum resolution of what is it? 2000 Something by 1600? Or if you are crazy enough , Zoom out all together to see the whole map and little ants scurrying across the screen fireing salt pebbles and chunks.
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CypherJF
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PostPosted: Fri Jun 23, 2006 10:04 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

I think the next client should be similar to Cosmic Rift in it's capability of zooming, auto-spawn turrets, meterioid showers, traiding posts, converting metal to cash or w/e.
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BDwinsAlt
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PostPosted: Fri Jun 23, 2006 10:14 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

The next client needs to be very different but the same in many ways. More features, better quality, better graphics. One day If we can get an updated client continuum will rise. But if we keep delaying it more and more people will quit until there is no one left. Maybe hombing missles or something.
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Yoink
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PostPosted: Fri Jun 23, 2006 11:43 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Is this turning into a "Bak, note this when you develop Discretion..." thread?

Because if so, it should be so that you reg. your user account, but aliases themselves are not registered.
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BDwinsAlt
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PostPosted: Sat Jun 24, 2006 3:59 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I didn't really understand that last post, but maybe make it so you have to activte your ss account by email when it's first created. It would be easier to alias and it would stop a bunch of noobs who constantly change thier name.
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Doc Flabby
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PostPosted: Sat Jun 24, 2006 7:46 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

for a pretty zoom, the ship models would need to be in 3d.

3d ships models and other objects. while keeping 2d perspective (top down) would make this game look visully alot more impressive.
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Yoink
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PostPosted: Sat Jun 24, 2006 11:51 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

BDwinsAlt wrote:
I didn't really understand that last post, but maybe make it so you have to activte your ss account by email when it's first created. It would be easier to alias and it would stop a bunch of noobs who constantly change thier name.

IF you constantly change your name you're not going to be anybody. I don't think aliases should be a commodity.
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Doc Flabby
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PostPosted: Sat Jun 24, 2006 11:55 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

i think aliases are a good thing. sometimes i just want to play and not be bothered by anyone.
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SpecShip
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PostPosted: Sat Jun 24, 2006 12:49 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Not really.
Infact, from experience they'll just look worse.
Take Warcraft3 for example.
Or FPSes.
All you get from "3D" games is some crappy blocks wrapped by polygons...blah.
I prefer a top-down perspective RENDERING of a textured 3D model.
Because you can then take this like a simple bmp or something and put it in the game to play with (like Infantry and SubSpace were made).
So you still get a nice looking high quality GFX.
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Sercit
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PostPosted: Sat Jun 24, 2006 7:33 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

You're joking right? Sure if they aren't done properly, the graphics will look like shit, but we aren't looking at stellar graphics with SS as it is.
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PostPosted: Sun Jun 25, 2006 3:33 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Juan's work is always stellar.
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CypherJF
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PostPosted: Sun Jun 25, 2006 10:53 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I have to agree, I've always liked Juan's work in any game he's been on.
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OutlawGene
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PostPosted: Tue Jun 27, 2006 10:20 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Three can keep a secret if two are dead... Hmm that may be true but this is still an old skool game. This sounds similar to the stupid korean who sat in front of his game system for 48 hours and died. So why do we worship prittk again? Oh because we have no motivation and lack neccessary confidence? We can't be as intelligent? I think as long as you don't make excuses for the task you have your head start. I tell my bro to learn whatever he can possible for his Gaming Career but no he won't listen but then I tell him this is your career. I leave out the dumbass.

Can't memorize the c++ book practice each page 20 times. Then code your own game as long as it's oldskool it's cool.
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Chambahs
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PostPosted: Tue Jun 27, 2006 10:23 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Outlaw, nobody worships priitk, and the only reason why people need him, is because he has the source code for continuum.
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Cyan~Fire
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PostPosted: Tue Jun 27, 2006 11:17 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

He has a point.
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SpecShip
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PostPosted: Wed Jun 28, 2006 4:31 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

"We" icon_exclaim.gif icon_question.gif
Who are these we people you refer to?
I never needed nor worshipped Priit and never will.
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SuSE
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PostPosted: Wed Jun 28, 2006 11:56 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Chambahs wrote:
he has the source code for continuum.

Assumption sa_tongue.gif
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